Beyond Edutainment: Exploring the Educational Potential of Computer Games

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Beyond Edutainment: Exploring the Educational Potential of Computer Games by Simon Egenfeldt-Nielsen, Lulu.com
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Simon Egenfeldt-Nielsen ISBN: 9781447693598
Publisher: Lulu.com Publication: March 13, 2013
Imprint: Lulu.com Language: English
Author: Simon Egenfeldt-Nielsen
ISBN: 9781447693598
Publisher: Lulu.com
Publication: March 13, 2013
Imprint: Lulu.com
Language: English

Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This dissertation aims to be a contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. The framework laid out extends from an experiential learning approach, where concrete experiences are the starting point that can be transformed through reflection, instruction and active experimentation. It is concluded that computer games provide rich concrete experience that can be manipulated in the game universe providing more handles for the student compared to other media formats.

More books from Lulu.com

Cover of the book Whitfield In Print Volume 1 by Simon Egenfeldt-Nielsen
Cover of the book Bedbug Victory: DIY Guide to Eliminating a Bedbug Infestation by Simon Egenfeldt-Nielsen
Cover of the book A Philosophical Approach - Practical Vol. 1 by Simon Egenfeldt-Nielsen
Cover of the book Be Careful Who Kills You! by Simon Egenfeldt-Nielsen
Cover of the book Straight Into His Arms by Simon Egenfeldt-Nielsen
Cover of the book The Process by Simon Egenfeldt-Nielsen
Cover of the book 48 Fast and Effective Meal Recipes for Hangovers: Recover Quickly and Naturally Using These Powerful Recipes by Simon Egenfeldt-Nielsen
Cover of the book How to Prevent Acne & Pimples by Simon Egenfeldt-Nielsen
Cover of the book Interview with an Alien by Simon Egenfeldt-Nielsen
Cover of the book Barcelona, My Cruel Mistress: The Big O by Simon Egenfeldt-Nielsen
Cover of the book 6 Strange Facts About Leukemia That They Don't Want You to Know by Simon Egenfeldt-Nielsen
Cover of the book The Circle by Simon Egenfeldt-Nielsen
Cover of the book Grit - Summarized for Busy People: The Power of Passion and Perseverance: Based on the Book by Angela Duckworth by Simon Egenfeldt-Nielsen
Cover of the book To Finally See Your Face by Simon Egenfeldt-Nielsen
Cover of the book Camouflage Christmas by Simon Egenfeldt-Nielsen
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy