An Introduction to Game Studies

Nonfiction, Reference & Language, Language Arts, Communication, Social & Cultural Studies, Social Science
Cover of the book An Introduction to Game Studies by Frans Mayra, SAGE Publications
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Frans Mayra ISBN: 9781473902923
Publisher: SAGE Publications Publication: February 18, 2008
Imprint: SAGE Publications Ltd Language: English
Author: Frans Mayra
ISBN: 9781473902923
Publisher: SAGE Publications
Publication: February 18, 2008
Imprint: SAGE Publications Ltd
Language: English

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.

Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.

Students will learn to:

- Understand and analyse different aspects of phenomena we recognise as 'game' and play'

- Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games

- Understand games as dynamic systems of meaning-making

- Interpret the context of games as 'culture' and subculture

- Analyse the relationship between technology and interactivity and between 'game' and 'reality'

- Situate games within the context of digital culture and the information society

With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games.

The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author.

Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.

Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies.

Students will learn to:

- Understand and analyse different aspects of phenomena we recognise as 'game' and play'

- Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games

- Understand games as dynamic systems of meaning-making

- Interpret the context of games as 'culture' and subculture

- Analyse the relationship between technology and interactivity and between 'game' and 'reality'

- Situate games within the context of digital culture and the information society

With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games.

The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author.

Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.

More books from SAGE Publications

Cover of the book Introducing English as an Additional Language to Young Children by Frans Mayra
Cover of the book The SAGE Deaf Studies Encyclopedia by Frans Mayra
Cover of the book Circle Solutions for Student Wellbeing by Frans Mayra
Cover of the book Beginning Statistics by Frans Mayra
Cover of the book Difficult Behavior in Early Childhood by Frans Mayra
Cover of the book Analysing Qualitative Data by Frans Mayra
Cover of the book Community Resources for Older Adults by Frans Mayra
Cover of the book Methods of Meta-Analysis by Frans Mayra
Cover of the book Data Collection by Frans Mayra
Cover of the book Redesigning the Stock Market by Frans Mayra
Cover of the book A Guide to Co-Teaching With Paraeducators by Frans Mayra
Cover of the book Politics and Practice in Economic Geography by Frans Mayra
Cover of the book Cases in Intelligence Analysis by Frans Mayra
Cover of the book Differentiation at Work, K-5 by Frans Mayra
Cover of the book Writing Research Proposals in the Health Sciences by Frans Mayra
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy