Aesthetics and Design for Game-based Learning

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Aesthetics and Design for Game-based Learning by Michele D. Dickey, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michele D. Dickey ISBN: 9781317961376
Publisher: Taylor and Francis Publication: February 20, 2015
Imprint: Routledge Language: English
Author: Michele D. Dickey
ISBN: 9781317961376
Publisher: Taylor and Francis
Publication: February 20, 2015
Imprint: Routledge
Language: English

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

More books from Taylor and Francis

Cover of the book Naval Coalition Warfare by Michele D. Dickey
Cover of the book Anxiety Between Desire and the Body by Michele D. Dickey
Cover of the book Gender And Crime In Modern Europe by Michele D. Dickey
Cover of the book Sadism by Michele D. Dickey
Cover of the book Understanding Research by Michele D. Dickey
Cover of the book Everyday Culture in Europe by Michele D. Dickey
Cover of the book Elite Mobilities by Michele D. Dickey
Cover of the book North-South Co-operation in Retrospect and Prospect by Michele D. Dickey
Cover of the book The Sahara by Michele D. Dickey
Cover of the book Tourism and Development in the Developing World by Michele D. Dickey
Cover of the book The Failure and the Future of Accounting by Michele D. Dickey
Cover of the book Reading Epic by Michele D. Dickey
Cover of the book Spirituality, Philosophy and Education by Michele D. Dickey
Cover of the book Inclusion by Michele D. Dickey
Cover of the book Teachers in Control by Michele D. Dickey
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy