ActionScript for Multiplayer Games and Virtual Worlds

Nonfiction, Computers, Programming, Programming Languages
Cover of the book ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jobe Makar ISBN: 9780321679468
Publisher: Pearson Education Publication: September 22, 2009
Imprint: New Riders Language: English
Author: Jobe Makar
ISBN: 9780321679468
Publisher: Pearson Education
Publication: September 22, 2009
Imprint: New Riders
Language: English
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

In addition, you’ll learn everything that goes into building:
  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world
 
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:

In addition, you’ll learn everything that goes into building:
 

More books from Pearson Education

Cover of the book Designing the Requirements by Jobe Makar
Cover of the book "I Have a Dream" by Jobe Makar
Cover of the book Alchemy by Jobe Makar
Cover of the book CCNP Routing and Switching ROUTE 300-101 Official Cert Guide by Jobe Makar
Cover of the book Mastering Credit Derivatives by Jobe Makar
Cover of the book Three Wishes by Jobe Makar
Cover of the book The Best Investment Advice Is Sometimes About What Not to Do by Jobe Makar
Cover of the book Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques by Jobe Makar
Cover of the book Minding the Corporate Checkbook by Jobe Makar
Cover of the book The Official Ubuntu Book by Jobe Makar
Cover of the book Microsoft Expression Web 4 Step by Step by Jobe Makar
Cover of the book Inside Microsoft SQL Server 2008 T-SQL Querying by Jobe Makar
Cover of the book Microsoft ADO.NET 4 Step by Step by Jobe Makar
Cover of the book Django by Jobe Makar
Cover of the book Microsoft SharePoint 2010 Administrator's Pocket Consultant by Jobe Makar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy