ActionScript for Multiplayer Games and Virtual Worlds

Nonfiction, Computers, Programming, Programming Languages
Cover of the book ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jobe Makar ISBN: 9780321679468
Publisher: Pearson Education Publication: September 22, 2009
Imprint: New Riders Language: English
Author: Jobe Makar
ISBN: 9780321679468
Publisher: Pearson Education
Publication: September 22, 2009
Imprint: New Riders
Language: English
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

In addition, you’ll learn everything that goes into building:
  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world
 
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:

In addition, you’ll learn everything that goes into building:
 

More books from Pearson Education

Cover of the book Childproof your Mac, with Mac OS X Lion by Jobe Makar
Cover of the book The Adobe Photoshop Lightroom Book for Digital Photographers by Jobe Makar
Cover of the book Business Express: How to be a great Leader by Jobe Makar
Cover of the book My iPhone by Jobe Makar
Cover of the book Mining the Talk by Jobe Makar
Cover of the book Competing in Tough Times by Jobe Makar
Cover of the book JavaScript in 24 Hours, Sams Teach Yourself by Jobe Makar
Cover of the book Persuasive Writing by Jobe Makar
Cover of the book Business Express: How to be assertive by Jobe Makar
Cover of the book Ajax for Web Application Developers by Jobe Makar
Cover of the book iPhone 5 by Jobe Makar
Cover of the book A Technical Approach To Trend Analysis by Jobe Makar
Cover of the book OS X Mountain Lion Absolute Beginner's Guide by Jobe Makar
Cover of the book Mindfulness for Busy People by Jobe Makar
Cover of the book Advanced ASP.NET AJAX Server Controls For .NET Framework 3.5 by Jobe Makar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy