A Spy in Nightfall

Science Fiction & Fantasy, Fantasy, Epic Fantasy, Fiction & Literature
Cover of the book A Spy in Nightfall by Wm. Matthew Graphman, iUniverse
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Author: Wm. Matthew Graphman ISBN: 9781491784112
Publisher: iUniverse Publication: December 4, 2015
Imprint: iUniverse Language: English
Author: Wm. Matthew Graphman
ISBN: 9781491784112
Publisher: iUniverse
Publication: December 4, 2015
Imprint: iUniverse
Language: English

Six months have passed since Taya, Guntharr and the others recovered the damaged Talisman of Alterian, the only hope to proving that Taya is the rightful heir. With little to go on, Firebane sets out with Rift for a distant monastery where the elves stored copies of their ancient writings. Uncovering a potential lead, the two make their way back to the sanctuary when they are ambushed by a barbarian and rogue Battle Wolf who knows of Rift.

Elsewhere, a faction of elves that survived the assault on Silverwood, struggle against an unknown plague that is threatening their outposts existence by killing off the crop that they use to sustain themselves. While trying to hold off increasing attacks from the dark creatures of Nightfall and with little men to spare, General Alderthorn sends out a trio of men, led by his only son, Farrian, to search out a gifted spy who can infiltrate the land and discover the source of the plague.

Guntharrs suspicions are aroused as rumors have surfaced throughout the five realms that certain elf groups have forsaken the kingdom of Silverwood and pledged loyalty to no one. Farrians pleas for help conflict against Guntharrs commitment to protect Taya, but then news from Firebane hints that the next piece to the Talisman may reside in Nightfall. Arnethias drive to prove herself causes Guntharr to relent and follow the elves back toward Nightfall knowing they could be walking into a trap.

Without a plan, Arnethia hurries off on her mission into the land of Nightfall to uncover the whereabouts of the gem and possibly the cause for the plague effecting the Generals outpost. Her persistence pays off, but in the process she is captured by a pair of creatures that have the ability to change into any living creature.

Captured and surrounded by an army of evil, Arnethia must rely on a newfound resource to help her overcome her fear, save her friends and return the second gem of the talisman.

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Six months have passed since Taya, Guntharr and the others recovered the damaged Talisman of Alterian, the only hope to proving that Taya is the rightful heir. With little to go on, Firebane sets out with Rift for a distant monastery where the elves stored copies of their ancient writings. Uncovering a potential lead, the two make their way back to the sanctuary when they are ambushed by a barbarian and rogue Battle Wolf who knows of Rift.

Elsewhere, a faction of elves that survived the assault on Silverwood, struggle against an unknown plague that is threatening their outposts existence by killing off the crop that they use to sustain themselves. While trying to hold off increasing attacks from the dark creatures of Nightfall and with little men to spare, General Alderthorn sends out a trio of men, led by his only son, Farrian, to search out a gifted spy who can infiltrate the land and discover the source of the plague.

Guntharrs suspicions are aroused as rumors have surfaced throughout the five realms that certain elf groups have forsaken the kingdom of Silverwood and pledged loyalty to no one. Farrians pleas for help conflict against Guntharrs commitment to protect Taya, but then news from Firebane hints that the next piece to the Talisman may reside in Nightfall. Arnethias drive to prove herself causes Guntharr to relent and follow the elves back toward Nightfall knowing they could be walking into a trap.

Without a plan, Arnethia hurries off on her mission into the land of Nightfall to uncover the whereabouts of the gem and possibly the cause for the plague effecting the Generals outpost. Her persistence pays off, but in the process she is captured by a pair of creatures that have the ability to change into any living creature.

Captured and surrounded by an army of evil, Arnethia must rely on a newfound resource to help her overcome her fear, save her friends and return the second gem of the talisman.

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