Author: | Rhys Little | ISBN: | 9781908941169 |
Publisher: | The Endless Bookcase | Publication: | May 20, 2013 |
Imprint: | The Endless Bookcase | Language: | English |
Author: | Rhys Little |
ISBN: | 9781908941169 |
Publisher: | The Endless Bookcase |
Publication: | May 20, 2013 |
Imprint: | The Endless Bookcase |
Language: | English |
A Gentleman’s Game can be played on many ‘levels’. Those who enjoy making military models and then pitting them in combat against other military models – in the traditional war gaming way – should find the rules of these games helpful. The game can also be played by those who’re studying military strategy and tactics on a more ‘professional’ level. Here, the war gaming element of dice rolling adds a touch of ‘reality randomness’ which plays a part in any military enterprise.
Those who want to play war games involving armies from any time in recorded history until around the early nineteenth century may find ‘A Gentleman’s Game’ particularly suitable to their needs.
Rhys Little started war gaming at the age of 14, when he was introduced to Games Workshop’s series of games.
He had his first rules published in ‘White Dwarf’ magazine (number 229) at the age of 15.
While studying at The University of Hull, where he graduated as Bachelor of Science in Economics (in 2005), he started writing his first war game from the ground up.
Rhys has spent most of his working life in various training roles around the UK, from the financial services sector to the IT world.
He has also served in the Territorial Army for the last ten years, and has deployed to Afghanistan as an infantry platoon commander.
He now instructs potential officers in military planning and orders.
What the reviewers said.
“This game recreates warfare from a more civilised time, a time when an officer was judged not only on the outcome of the battle but also on the manner in which an engagement was fought. A Gentleman’s Game allows you to take control of musket and cannon; wheel and march your army to the most advantageous position and then hope they hold long enough to ‘give fire’.
It’s a game of tactical thinking, precise manoeuvre and, when all that fails, a lot of luck."
Tom Wright, War Games Retailer
"This is an exciting game of musket lines and cavalry charges.
In this game, the officers are not just in charge. A good officer can swing the battle in your favour, just as a poor officer can cause all sorts of issues on the field of battle. Your men may be expendable but your officers carry their skills and experiences with them from one battle to another - gaining skills and earning scars along the way.”
James Newman, table-top war gamer and re-enactor
“To the novice, A Gentleman’s Game may – at first glance - appear complex. Yet it’s merely complex in order to account for the many variants that can occur in battle and the even greater variations in human character.
This game should appeal to anyone who wants to gauge the value of personality on the events of history and, indeed, who wants to experiment with the effects of different personalities and leadership qualities in conflict situations. In this context, A Gentleman’s Game provides an almost infinite variety of scenarios to explore – and from which to learn.
“As such, on one level, this is a valuable strategy game which should benefit would-be military leaders. On another level, it provides the framework for some rip-roaring, really ‘involving’ and engaging war gaming sessions.”
Christopher Reading, war-gamer and amateur military historian.
A Gentleman’s Game can be played on many ‘levels’. Those who enjoy making military models and then pitting them in combat against other military models – in the traditional war gaming way – should find the rules of these games helpful. The game can also be played by those who’re studying military strategy and tactics on a more ‘professional’ level. Here, the war gaming element of dice rolling adds a touch of ‘reality randomness’ which plays a part in any military enterprise.
Those who want to play war games involving armies from any time in recorded history until around the early nineteenth century may find ‘A Gentleman’s Game’ particularly suitable to their needs.
Rhys Little started war gaming at the age of 14, when he was introduced to Games Workshop’s series of games.
He had his first rules published in ‘White Dwarf’ magazine (number 229) at the age of 15.
While studying at The University of Hull, where he graduated as Bachelor of Science in Economics (in 2005), he started writing his first war game from the ground up.
Rhys has spent most of his working life in various training roles around the UK, from the financial services sector to the IT world.
He has also served in the Territorial Army for the last ten years, and has deployed to Afghanistan as an infantry platoon commander.
He now instructs potential officers in military planning and orders.
What the reviewers said.
“This game recreates warfare from a more civilised time, a time when an officer was judged not only on the outcome of the battle but also on the manner in which an engagement was fought. A Gentleman’s Game allows you to take control of musket and cannon; wheel and march your army to the most advantageous position and then hope they hold long enough to ‘give fire’.
It’s a game of tactical thinking, precise manoeuvre and, when all that fails, a lot of luck."
Tom Wright, War Games Retailer
"This is an exciting game of musket lines and cavalry charges.
In this game, the officers are not just in charge. A good officer can swing the battle in your favour, just as a poor officer can cause all sorts of issues on the field of battle. Your men may be expendable but your officers carry their skills and experiences with them from one battle to another - gaining skills and earning scars along the way.”
James Newman, table-top war gamer and re-enactor
“To the novice, A Gentleman’s Game may – at first glance - appear complex. Yet it’s merely complex in order to account for the many variants that can occur in battle and the even greater variations in human character.
This game should appeal to anyone who wants to gauge the value of personality on the events of history and, indeed, who wants to experiment with the effects of different personalities and leadership qualities in conflict situations. In this context, A Gentleman’s Game provides an almost infinite variety of scenarios to explore – and from which to learn.
“As such, on one level, this is a valuable strategy game which should benefit would-be military leaders. On another level, it provides the framework for some rip-roaring, really ‘involving’ and engaging war gaming sessions.”
Christopher Reading, war-gamer and amateur military historian.