3D Video and Its Applications

Nonfiction, Computers, Advanced Computing, Engineering, Optical Data Processing, Application Software, Computer Graphics, General Computing
Cover of the book 3D Video and Its Applications by Shohei Nobuhara, Takashi Matsuyama, Tony Tung, Takeshi Takai, Springer London
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Author: Shohei Nobuhara, Takashi Matsuyama, Tony Tung, Takeshi Takai ISBN: 9781447141204
Publisher: Springer London Publication: May 31, 2012
Imprint: Springer Language: English
Author: Shohei Nobuhara, Takashi Matsuyama, Tony Tung, Takeshi Takai
ISBN: 9781447141204
Publisher: Springer London
Publication: May 31, 2012
Imprint: Springer
Language: English

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

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