Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii

How Nintendo created a New Market through the Strategic Innovation Wii

Business & Finance, Marketing & Sales
Cover of the book Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii by Jörg Ziesak, GRIN Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jörg Ziesak ISBN: 9783640498031
Publisher: GRIN Publishing Publication: December 21, 2009
Imprint: GRIN Publishing Language: English
Author: Jörg Ziesak
ISBN: 9783640498031
Publisher: GRIN Publishing
Publication: December 21, 2009
Imprint: GRIN Publishing
Language: English

Bachelor Thesis from the year 2009 in the subject Business economics - Marketing, Corporate Communication, CRM, Market Research, Social Media, grade: 1,3, University of Applied Sciences Bielefeld, language: English, abstract: In the year 2009, Nintendo was placed fifth in the BusinessWeek's ranking of the world's most innovative companies. This confirms Nintendo's significant rearrangement into an innovative design powerhouse that redefined the predominant business value factors of the video game industry. However, a few years ago no analyst would have anticipated that Nintendo would develop in this direction. Until the mid-1990s, the global home video game console industry was dominated by Nintendo, a Japanese video game hardware and software manufacturer. Rivalry in this industry only marginally existed. This changed when Sony entered the market in 1994. By offering a console that was technologically superior, Sony outperformed the then-Nintendo console. Thereby new challenges arose for the Japanese company. Nintendo lost its long lasting market leadership to the new entrant. Despite several trails to recapture market leadership during the end-1990s, Nintendo was stuck in second place. Instead of regaining market share, the opposite was the case when Microsoft, a computer software giant, joined the market in 2001. Nintendo's market share slipped dramatically because they were not able to keep up the technological progress of its competitors. The former market leader fell back to the third place of the industry. Analysts of the video game entertainment industry even recommended that Nintendo withdraw completely from the highly competitive console market in order to concentrate on developing software.4 However, Nintendo refused to surrender, but they were in biggest need to recover market share. Nintendo had a very different approach to strategy than Sony or Microsoft. Instead of competing for core gamers, Nintendo tried to expand the market and to win new customers. For Satoru Iwata, the president of Nintendo, the industry had been following a wrong path by only concentrating on core gamers, because the number of overall users was getting smaller and decreased its spending patterns. 'You must know when not to follow the traditional way of thinking', Iwata argued. 'For some time, we have believed the game industry is ready for disruption. Not just from Nintendo, but from all game developers. It is what we all need to expand our audience. It is what we all need to expand our imaginations.' Their new strategy was called 'Blue Ocean Strategy'.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Bachelor Thesis from the year 2009 in the subject Business economics - Marketing, Corporate Communication, CRM, Market Research, Social Media, grade: 1,3, University of Applied Sciences Bielefeld, language: English, abstract: In the year 2009, Nintendo was placed fifth in the BusinessWeek's ranking of the world's most innovative companies. This confirms Nintendo's significant rearrangement into an innovative design powerhouse that redefined the predominant business value factors of the video game industry. However, a few years ago no analyst would have anticipated that Nintendo would develop in this direction. Until the mid-1990s, the global home video game console industry was dominated by Nintendo, a Japanese video game hardware and software manufacturer. Rivalry in this industry only marginally existed. This changed when Sony entered the market in 1994. By offering a console that was technologically superior, Sony outperformed the then-Nintendo console. Thereby new challenges arose for the Japanese company. Nintendo lost its long lasting market leadership to the new entrant. Despite several trails to recapture market leadership during the end-1990s, Nintendo was stuck in second place. Instead of regaining market share, the opposite was the case when Microsoft, a computer software giant, joined the market in 2001. Nintendo's market share slipped dramatically because they were not able to keep up the technological progress of its competitors. The former market leader fell back to the third place of the industry. Analysts of the video game entertainment industry even recommended that Nintendo withdraw completely from the highly competitive console market in order to concentrate on developing software.4 However, Nintendo refused to surrender, but they were in biggest need to recover market share. Nintendo had a very different approach to strategy than Sony or Microsoft. Instead of competing for core gamers, Nintendo tried to expand the market and to win new customers. For Satoru Iwata, the president of Nintendo, the industry had been following a wrong path by only concentrating on core gamers, because the number of overall users was getting smaller and decreased its spending patterns. 'You must know when not to follow the traditional way of thinking', Iwata argued. 'For some time, we have believed the game industry is ready for disruption. Not just from Nintendo, but from all game developers. It is what we all need to expand our audience. It is what we all need to expand our imaginations.' Their new strategy was called 'Blue Ocean Strategy'.

More books from GRIN Publishing

Cover of the book The methods of Dialect Topography in the Golden Horseshoe by Jörg Ziesak
Cover of the book Variety of love in Shakespeare's 'Twelfth Night' by Jörg Ziesak
Cover of the book Elements of the Trade Panel and Special Analyses with Trade Panel Data by Jörg Ziesak
Cover of the book Mythology and reality in Githa Hariharan's 'The thousand faces of night' by Jörg Ziesak
Cover of the book Disentangling a learning organization. An integration of theoretical models by Jörg Ziesak
Cover of the book Communication focussing corporations by Jörg Ziesak
Cover of the book Integrated Sustainability and its Impact on Accounting and Finance by Jörg Ziesak
Cover of the book Mobility concepts and tourism travel by Jörg Ziesak
Cover of the book How and why was the intelligentsia important fpr the West German student movement? by Jörg Ziesak
Cover of the book Zero Base Budgeting Using the Balanced Scorecard by Jörg Ziesak
Cover of the book Do we Find Absolute Synonymy in the English Language? - An Analysis of Internet-Texts Dealing with the 11th September 2001 by Jörg Ziesak
Cover of the book Online Marketing by Jörg Ziesak
Cover of the book The study of the language embodying and transmitting folklore - an endeavour to reveal its relevance to sociolinguistics by Jörg Ziesak
Cover of the book IAS 39 - Accounting for Financial Instruments by Jörg Ziesak
Cover of the book A Summary of Intercultural Instruments Highlighting the Achievement of Total Intercultural Synergy by Jörg Ziesak
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy