Videogames and Postcolonialism

Empire Plays Back

Nonfiction, Reference & Language, Language Arts, Library & Information Services, Social & Cultural Studies, Social Science, History
Cover of the book Videogames and Postcolonialism by Souvik Mukherjee, Springer International Publishing
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Author: Souvik Mukherjee ISBN: 9783319548227
Publisher: Springer International Publishing Publication: July 24, 2017
Imprint: Palgrave Macmillan Language: English
Author: Souvik Mukherjee
ISBN: 9783319548227
Publisher: Springer International Publishing
Publication: July 24, 2017
Imprint: Palgrave Macmillan
Language: English

This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism.  Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.

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This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism.  Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.

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