Unity 3D and PlayMaker Essentials

Game Development from Concept to Publishing

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Unity 3D and PlayMaker Essentials by Jere Miles, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jere Miles ISBN: 9781317414315
Publisher: CRC Press Publication: November 25, 2016
Imprint: A K Peters/CRC Press Language: English
Author: Jere Miles
ISBN: 9781317414315
Publisher: CRC Press
Publication: November 25, 2016
Imprint: A K Peters/CRC Press
Language: English

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

More books from CRC Press

Cover of the book Cellular and Molecular Toxicology and In Vitro Toxicology by Jere Miles
Cover of the book Moving Beyond Environmental Compliance by Jere Miles
Cover of the book Circuits and Electronics by Jere Miles
Cover of the book Financial Feasibility Studies for Property Development by Jere Miles
Cover of the book Artificial Intelligence and Expert Systems for Engineers by Jere Miles
Cover of the book Biologically Inspired Robotics by Jere Miles
Cover of the book Large-Scale Simulation by Jere Miles
Cover of the book Molecular Plant Virology by Jere Miles
Cover of the book Trichothecene Mycotoxicosis Pathophysiologic Effects (1989) by Jere Miles
Cover of the book Biological and Medical Aspects of Electromagnetic Fields, Fourth Edition by Jere Miles
Cover of the book Food Traceability and Authenticity by Jere Miles
Cover of the book A Guide to Bioethics by Jere Miles
Cover of the book Cost Accounting and Financial Management for Construction Project Managers by Jere Miles
Cover of the book Hydrodynamics of Estuaries by Jere Miles
Cover of the book Create 2D Mobile Games with Corona SDK by Jere Miles
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy