Transforming Learning and IT Management through Gamification

Business & Finance, Industries & Professions, Information Management, Nonfiction, Computers, General Computing, Internet
Cover of the book Transforming Learning and IT Management through Gamification by Edmond C. Prakash, Madhusudan Rao, Springer International Publishing
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Author: Edmond C. Prakash, Madhusudan Rao ISBN: 9783319186993
Publisher: Springer International Publishing Publication: August 7, 2015
Imprint: Springer Language: English
Author: Edmond C. Prakash, Madhusudan Rao
ISBN: 9783319186993
Publisher: Springer International Publishing
Publication: August 7, 2015
Imprint: Springer
Language: English

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

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