The Kerbal Player's Guide

The Easiest Way to Launch a Space Program

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games, Video & Electronic, Video & Electronic Games
Cover of the book The Kerbal Player's Guide by Jon Manning, Tim Nugent, Paul Fenwick, Alasdair  Allan, Paris Buttfield-Addison, O'Reilly Media
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Author: Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison ISBN: 9781491913482
Publisher: O'Reilly Media Publication: November 10, 2016
Imprint: O'Reilly Media Language: English
Author: Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
ISBN: 9781491913482
Publisher: O'Reilly Media
Publication: November 10, 2016
Imprint: O'Reilly Media
Language: English

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.

KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.

  • Design, launch, and fly interplanetary rockets
  • Capture an asteroid and fly it into a parking orbit
  • Travel to distant planets and plant a flag
  • Build a moon rover, and jump off a crater ridge
  • Rescue a crew-mate trapped in deep space
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Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.

KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.

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