Reality Is Broken

Why Games Make Us Better and How They Can Change the World

Nonfiction, Entertainment, Games, Video & Electronic, Health & Well Being, Psychology, Cognitive Psychology, Social & Cultural Studies, Social Science, Sociology
Cover of the book Reality Is Broken by Jane McGonigal, Penguin Publishing Group
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jane McGonigal ISBN: 9781101475492
Publisher: Penguin Publishing Group Publication: January 20, 2011
Imprint: Penguin Books Language: English
Author: Jane McGonigal
ISBN: 9781101475492
Publisher: Penguin Publishing Group
Publication: January 20, 2011
Imprint: Penguin Books
Language: English

A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

More books from Penguin Publishing Group

Cover of the book Broke Millennial by Jane McGonigal
Cover of the book Dearest Dorothy, If Not Now, When? by Jane McGonigal
Cover of the book Don't Tell Me You're Afraid by Jane McGonigal
Cover of the book By Force of Arms by Jane McGonigal
Cover of the book Twilight Fall by Jane McGonigal
Cover of the book Rise of the Vulcans by Jane McGonigal
Cover of the book Hot Button by Jane McGonigal
Cover of the book Christina Cooks by Jane McGonigal
Cover of the book Robert B. Parker: The Sunny Randall Novels 1-6 by Jane McGonigal
Cover of the book The Girl in Red by Jane McGonigal
Cover of the book Under the Feet of Jesus by Jane McGonigal
Cover of the book Widow's Walk by Jane McGonigal
Cover of the book A Week at the Lake by Jane McGonigal
Cover of the book Diary of a Mad Diva by Jane McGonigal
Cover of the book Every Day, Every Hour by Jane McGonigal
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy