Psychology, Pedagogy, and Assessment in Serious Games

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games, Video & Electronic
Big bigCover of Psychology, Pedagogy, and Assessment in Serious Games

More books from IGI Global

bigCover of the book Driving Efficiency in Local Government Using a Collaborative Enterprise Architecture Framework by
bigCover of the book Cyber-Physical Systems for Next-Generation Networks by
bigCover of the book Integrating Multi-User Virtual Environments in Modern Classrooms by
bigCover of the book Handbook of Research on Leveraging Risk and Uncertainties for Effective Project Management by
bigCover of the book Designing Games for Ethics by
bigCover of the book Maintaining Sustainable Accounting Systems in Small Business by
bigCover of the book Online Credibility and Digital Ethos by
bigCover of the book Improving K-12 STEM Education Outcomes through Technological Integration by
bigCover of the book Affordability Issues Surrounding the Use of ICT for Development and Poverty Reduction by
bigCover of the book Handbook of Research on Unemployment and Labor Market Sustainability in the Era of Globalization by
bigCover of the book Handbook of Research on Advanced ICT Integration for Governance and Policy Modeling by
bigCover of the book Transforming Gaming and Computer Simulation Technologies across Industries by
bigCover of the book Interactive Media Use and Youth by
bigCover of the book Critical Practice in P-12 Education by
bigCover of the book Interpretation of Visual Arts Across Societies and Political Culture by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy