OpenGL 4 Shading Language Cookbook - Second Edition

Nonfiction, Computers, Application Software, Multimedia, Computer Graphics
Cover of the book OpenGL 4 Shading Language Cookbook - Second Edition by David Wolff, Packt Publishing
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Author: David Wolff ISBN: 9781782167037
Publisher: Packt Publishing Publication: December 24, 2013
Imprint: Packt Publishing Language: English
Author: David Wolff
ISBN: 9781782167037
Publisher: Packt Publishing
Publication: December 24, 2013
Imprint: Packt Publishing
Language: English
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification.This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

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