Marble Season is the semiautobiographical novel by the acclaimed cartoonist Gilbert Hernandez, author of the epic masterpiece Palomar and cocreator, with his brothers, Jaime and Mario, of the groundbreaking Love and Rockets comic book series. Marble Season is his first book with Drawn & Quarterly, and one of the most anticipated books of 2013. It tells the untold stories from the early years of these American comics legends, but also portrays the reality of life in a large family in suburban 1960s California. Pop-culture references—TV shows, comic books, and music—saturate this evocative story of a young family navigating cultural and neighborhood norms set against the golden age of the American dream and the silver age of comics. Middle child Huey stages Captain America plays and treasures his older brother’s comic book collection almost as much as his approval. Marble Season subtly and deftly details how the innocent, joyfully creative play that children engage in (shooting marbles, backyard performances, and organizing treasure hunts) changes as they grow older and encounter name-calling naysayers, abusive bullies, and the value judgments of other kids. An all-ages story, Marble Season masterfully explores the redemptive and timeless power of storytelling and role play in childhood, making it a coming-of-age story that is as resonant with the children of today as with the children of the sixties.
Marble Season is the semiautobiographical novel by the acclaimed cartoonist Gilbert Hernandez, author of the epic masterpiece Palomar and cocreator, with his brothers, Jaime and Mario, of the groundbreaking Love and Rockets comic book series. Marble Season is his first book with Drawn & Quarterly, and one of the most anticipated books of 2013. It tells the untold stories from the early years of these American comics legends, but also portrays the reality of life in a large family in suburban 1960s California. Pop-culture references—TV shows, comic books, and music—saturate this evocative story of a young family navigating cultural and neighborhood norms set against the golden age of the American dream and the silver age of comics. Middle child Huey stages Captain America plays and treasures his older brother’s comic book collection almost as much as his approval. Marble Season subtly and deftly details how the innocent, joyfully creative play that children engage in (shooting marbles, backyard performances, and organizing treasure hunts) changes as they grow older and encounter name-calling naysayers, abusive bullies, and the value judgments of other kids. An all-ages story, Marble Season masterfully explores the redemptive and timeless power of storytelling and role play in childhood, making it a coming-of-age story that is as resonant with the children of today as with the children of the sixties.