Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Rendering Simple 3D Worlds with Sprites and Maps

Nonfiction, Computers, Programming, Programming Languages
Cover of the book Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Mario Andres Pagella, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Mario Andres Pagella ISBN: 9781449315238
Publisher: O'Reilly Media Publication: August 26, 2011
Imprint: O'Reilly Media Language: English
Author: Mario Andres Pagella
ISBN: 9781449315238
Publisher: O'Reilly Media
Publication: August 26, 2011
Imprint: O'Reilly Media
Language: English

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.

  • Use HTML5’s canvas element to build smooth animations with sprites
  • Create an isometric grid pattern for high-performance graphics
  • Design a GUI that works equally well on mobile devices and PCs
  • Add sound to your game with HTML5’s audio element
  • Implement the game’s path-finding function with WebWorkers
  • Build a client data model on the server with PHP and MySQL
  • Make your game come alive with dynamic CSS3 objects
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.

More books from O'Reilly Media

Cover of the book Android Developer Tools Essentials by Mario Andres Pagella
Cover of the book Mac OS X Snow Leopard: The Missing Manual by Mario Andres Pagella
Cover of the book Essential Business Process Modeling by Mario Andres Pagella
Cover of the book Kubernetes Patterns by Mario Andres Pagella
Cover of the book Getting Started with OAuth 2.0 by Mario Andres Pagella
Cover of the book Network Security Through Data Analysis by Mario Andres Pagella
Cover of the book Learning AngularJS by Mario Andres Pagella
Cover of the book Eclipse by Mario Andres Pagella
Cover of the book The Kerbal Player's Guide by Mario Andres Pagella
Cover of the book Deep Learning for the Life Sciences by Mario Andres Pagella
Cover of the book Learning UML 2.0 by Mario Andres Pagella
Cover of the book Learning Java by Mario Andres Pagella
Cover of the book C im 21. Jahrhundert by Mario Andres Pagella
Cover of the book Embedding Perl in HTML with Mason by Mario Andres Pagella
Cover of the book Sencha Touch 2 Up and Running by Mario Andres Pagella
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy