Building HTML5 Games with ImpactJS

An Introduction On HTML5 Game Development

Nonfiction, Computers, Programming
Cover of the book Building HTML5 Games with ImpactJS by Jesse Freeman, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jesse Freeman ISBN: 9781449331221
Publisher: O'Reilly Media Publication: February 15, 2012
Imprint: O'Reilly Media Language: English
Author: Jesse Freeman
ISBN: 9781449331221
Publisher: O'Reilly Media
Publication: February 15, 2012
Imprint: O'Reilly Media
Language: English

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step.

You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.

  • Set up your development environment and discover Impact’s advantages
  • Build a complete game with core logic, collision detection, and player and monster behavior
  • Learn why a game design document is critical before you start building
  • Display and animate game artwork with sprite sheets
  • Add sound effects, background music, and text
  • Create screens to display stats and in-game status
  • Prepare to publish by baking your game files into a single file
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step.

You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.

More books from O'Reilly Media

Cover of the book Practical C Programming by Jesse Freeman
Cover of the book Intelligence-Driven Incident Response by Jesse Freeman
Cover of the book Lightweight Django by Jesse Freeman
Cover of the book Das Buch zu iTunes & iCloud by Jesse Freeman
Cover of the book iPhone: The Missing Manual by Jesse Freeman
Cover of the book BeagleBone Cookbook by Jesse Freeman
Cover of the book Programming the iPhone User Experience by Jesse Freeman
Cover of the book lex & yacc by Jesse Freeman
Cover of the book Photoshop Elements 8 for Mac: The Missing Manual by Jesse Freeman
Cover of the book macOS High Sierra: The Missing Manual by Jesse Freeman
Cover of the book Head First Agile by Jesse Freeman
Cover of the book HTML5 Canvas by Jesse Freeman
Cover of the book C# 5.0 in a Nutshell by Jesse Freeman
Cover of the book Kerberos: The Definitive Guide by Jesse Freeman
Cover of the book Access Cookbook by Jesse Freeman
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy