Learning 2D Game Development with Unity

A Hands-On Guide to Game Creation

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Learning 2D Game Development with Unity by Matthew Johnson, James A. Henley, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthew Johnson, James A. Henley ISBN: 9780133523409
Publisher: Pearson Education Publication: December 12, 2014
Imprint: Addison-Wesley Professional Language: English
Author: Matthew Johnson, James A. Henley
ISBN: 9780133523409
Publisher: Pearson Education
Publication: December 12, 2014
Imprint: Addison-Wesley Professional
Language: English

The Unity Engine Tutorial for Any Game Creator

¿

Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

¿

With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

¿

This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

¿

Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

¿

Learn How To

  • Set up your Unity development environment and navigate its tools
  • Create and import assets and packages you can add to your game
  • Set up game sprites and create atlas sheets using the new Unity 2D tools
  • Animate sprites using keyframes, animation controllers, and scripting
  • Build a 2D game world from beginning to end
  • Establish player control
  • Construct movements that “feel right”
  • Set up player physics and colliders
  • Create and apply classic gameplay systems
  • Implement hazards and tune difficulty
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Debug code and provide smooth error handling
  • Organize game resources and optimize game performance
  • Publish your game to the web for others to see and play

¿

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Unity Engine Tutorial for Any Game Creator

¿

Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

¿

With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

¿

This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

¿

Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

¿

Learn How To

¿

More books from Pearson Education

Cover of the book Modern Web Development by Matthew Johnson, James A. Henley
Cover of the book HTML5 Guidelines for Web Developers by Matthew Johnson, James A. Henley
Cover of the book Rails Refactoring to Resources (Digital Short Cut) by Matthew Johnson, James A. Henley
Cover of the book The Social Factor by Matthew Johnson, James A. Henley
Cover of the book IT Systems Management by Matthew Johnson, James A. Henley
Cover of the book Rethinking Enterprise Storage by Matthew Johnson, James A. Henley
Cover of the book Sams Teach Yourself iCloud in 10 Minutes by Matthew Johnson, James A. Henley
Cover of the book Quality Code by Matthew Johnson, James A. Henley
Cover of the book Sams Teach Yourself iTunes Match in 10 Minutes by Matthew Johnson, James A. Henley
Cover of the book Office 2013 In Depth by Matthew Johnson, James A. Henley
Cover of the book My Samsung Galaxy Tab by Matthew Johnson, James A. Henley
Cover of the book Genius! by Matthew Johnson, James A. Henley
Cover of the book 31 Days Before Your CCENT Certification Exam by Matthew Johnson, James A. Henley
Cover of the book Creating a Web Site with Flash 8 by Matthew Johnson, James A. Henley
Cover of the book Mac OS X Lion In Depth by Matthew Johnson, James A. Henley
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy