IT Through Experiential Learning

Learn, Deploy and Adopt IT through Gamification

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Database Management, Data Processing, General Computing
Cover of the book IT Through Experiential Learning by Shreekant W Shiralkar, Apress
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Author: Shreekant W Shiralkar ISBN: 9781484224212
Publisher: Apress Publication: November 18, 2016
Imprint: Apress Language: English
Author: Shreekant W Shiralkar
ISBN: 9781484224212
Publisher: Apress
Publication: November 18, 2016
Imprint: Apress
Language: English

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.

Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

Make IT Through Experiential Learning one of your valued resources today.

What You'll Learn:

  • Innovative and proven IT-related application scenarios

  • Generic management and leadership skill development 

  • Guidance for applying the learning methods for generating extraordinary results over conventional methods

Who This Book Is For:

IT professionals, higher education students, and those engaged in training and organizational development.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.

Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

Make IT Through Experiential Learning one of your valued resources today.

What You'll Learn:

Who This Book Is For:

IT professionals, higher education students, and those engaged in training and organizational development.

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