Introduction to Game Physics with Box2D

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Introduction to Game Physics with Box2D by Ian Parberry, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ian Parberry ISBN: 9781315360614
Publisher: CRC Press Publication: September 29, 2017
Imprint: CRC Press Language: English
Author: Ian Parberry
ISBN: 9781315360614
Publisher: CRC Press
Publication: September 29, 2017
Imprint: CRC Press
Language: English

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

More books from CRC Press

Cover of the book Developing Research in Primary Care by Ian Parberry
Cover of the book Analysis on Function Spaces of Musielak-Orlicz Type by Ian Parberry
Cover of the book Mobile Cloud Computing by Ian Parberry
Cover of the book Modern Ceramic Engineering by Ian Parberry
Cover of the book Examples of the Design of Reinforced Concrete Buildings to BS8110 by Ian Parberry
Cover of the book Optical Wireless Communications by Ian Parberry
Cover of the book Entomopathogenic Nematodes in Biological Control by Ian Parberry
Cover of the book Real-World Flash Game Development by Ian Parberry
Cover of the book Practical Inverse Analysis in Engineering (1997) by Ian Parberry
Cover of the book Mine Planning and Equipment Selection 2000 by Ian Parberry
Cover of the book Ceramic Processing and Sintering by Ian Parberry
Cover of the book Pavement Engineering by Ian Parberry
Cover of the book Using the Building Regulations by Ian Parberry
Cover of the book Tribosystem Analysis by Ian Parberry
Cover of the book Medicinema by Ian Parberry
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy