Haptic Interaction with Deformable Objects

Modelling VR Systems for Textiles

Nonfiction, Science & Nature, Mathematics, Counting & Numeration, Science, Physics, Mechanics, Computers
Cover of the book Haptic Interaction with Deformable Objects by Guido Böttcher, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Guido Böttcher ISBN: 9780857299352
Publisher: Springer London Publication: August 26, 2011
Imprint: Springer Language: English
Author: Guido Böttcher
ISBN: 9780857299352
Publisher: Springer London
Publication: August 26, 2011
Imprint: Springer
Language: English

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

More books from Springer London

Cover of the book MGH Cardiology Board Review by Guido Böttcher
Cover of the book Essentials of Autopsy Practice by Guido Böttcher
Cover of the book Crystallographic Texture of Materials by Guido Böttcher
Cover of the book Industrial Engineering: Innovative Networks by Guido Böttcher
Cover of the book Starting to Read ECGs by Guido Böttcher
Cover of the book Pediatric and Congenital Cardiac Care by Guido Böttcher
Cover of the book Guide to Voice and Video over IP by Guido Böttcher
Cover of the book Guide to Simulation and Modeling for Biosciences by Guido Böttcher
Cover of the book Clinical Cardiogenetics by Guido Böttcher
Cover of the book Renewable Energies and CO2 by Guido Böttcher
Cover of the book Challenges and Solutions for Climate Change by Guido Böttcher
Cover of the book Sets, Logic and Maths for Computing by Guido Böttcher
Cover of the book Essentials of Chinese Medicine by Guido Böttcher
Cover of the book Warming to Ecocide by Guido Böttcher
Cover of the book Advanced Control of Wheeled Inverted Pendulum Systems by Guido Böttcher
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy