Haptic Interaction with Deformable Objects

Modelling VR Systems for Textiles

Nonfiction, Science & Nature, Mathematics, Counting & Numeration, Science, Physics, Mechanics, Computers
Cover of the book Haptic Interaction with Deformable Objects by Guido Böttcher, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Guido Böttcher ISBN: 9780857299352
Publisher: Springer London Publication: August 26, 2011
Imprint: Springer Language: English
Author: Guido Böttcher
ISBN: 9780857299352
Publisher: Springer London
Publication: August 26, 2011
Imprint: Springer
Language: English

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work

More books from Springer London

Cover of the book Mobile TV: Customizing Content and Experience by Guido Böttcher
Cover of the book Application and Multidisciplinary Aspects of Wireless Sensor Networks by Guido Böttcher
Cover of the book Echocardiography in Acute Coronary Syndrome by Guido Böttcher
Cover of the book Cancer Pain by Guido Böttcher
Cover of the book Gastrointestinal Disease by Guido Böttcher
Cover of the book Advanced Control of Wheeled Inverted Pendulum Systems by Guido Böttcher
Cover of the book Pathology of the Pancreas by Guido Böttcher
Cover of the book Handbook of Lasers in Dermatology by Guido Böttcher
Cover of the book Model-Based Fault Diagnosis Techniques by Guido Böttcher
Cover of the book Recycled Aggregate in Concrete by Guido Böttcher
Cover of the book Experience with Technology by Guido Böttcher
Cover of the book User-Centred Requirements Engineering by Guido Böttcher
Cover of the book Dynamic Business Process Formation for Instant Virtual Enterprises by Guido Böttcher
Cover of the book The Human Respiratory System by Guido Böttcher
Cover of the book Genitourinary Radiology: Kidney, Bladder and Urethra by Guido Böttcher
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy