Getting Started with General and Scanline Materials in 3ds Max 2017

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Getting Started with General and Scanline Materials in 3ds Max 2017 by Ravi Conor, ROC
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ravi Conor ISBN: 9781540175861
Publisher: ROC Publication: October 22, 2017
Imprint: Language: English
Author: Ravi Conor
ISBN: 9781540175861
Publisher: ROC
Publication: October 22, 2017
Imprint:
Language: English

Why this Book?
The Getting Started with General and Scanline Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing in 3ds Max.
 
This brilliant guide takes you step-by-step through the whole process of texturing with General and Scanline materials/maps in 3ds Max. From the very first pages, the users of the book will learn how to effectively use General and Scanline materials/maps in 3ds Max.

What are the main features of the book?
•    The book is written using 3ds Max 2017 in an easy to understand language.
•    General and Scanline materials/maps explained.
•    20 Hands-on exercises and practical tests to hone your skills.
•    Detailed coverage of tools and features.
•    Additional tips, guidance, and advice is provided.
•    Important terms are in bold face so that you never miss them.
•    Support for the technical aspect of the book.
•    3ds Max files and textures used are available for download from the accompanying website.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Why this Book?
The Getting Started with General and Scanline Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing in 3ds Max.
 
This brilliant guide takes you step-by-step through the whole process of texturing with General and Scanline materials/maps in 3ds Max. From the very first pages, the users of the book will learn how to effectively use General and Scanline materials/maps in 3ds Max.

What are the main features of the book?
•    The book is written using 3ds Max 2017 in an easy to understand language.
•    General and Scanline materials/maps explained.
•    20 Hands-on exercises and practical tests to hone your skills.
•    Detailed coverage of tools and features.
•    Additional tips, guidance, and advice is provided.
•    Important terms are in bold face so that you never miss them.
•    Support for the technical aspect of the book.
•    3ds Max files and textures used are available for download from the accompanying website.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

More books from Computer Graphics

Cover of the book Discrete Geometry for Computer Imagery by Ravi Conor
Cover of the book Linux with Operating System Concepts by Ravi Conor
Cover of the book Adaptive Image Processing Algorithms for Printing by Ravi Conor
Cover of the book Der Kurator im Zeitalter der neuen Medienkunst by Ravi Conor
Cover of the book Modeling, Design and Simulation of Systems by Ravi Conor
Cover of the book Google SketchUp: The Missing Manual by Ravi Conor
Cover of the book FPGA-based Digital Convolution for Wireless Applications by Ravi Conor
Cover of the book Image and Graphics by Ravi Conor
Cover of the book Advances in Computational Intelligence Systems by Ravi Conor
Cover of the book Big Visual Data Analysis by Ravi Conor
Cover of the book PlayStationå¨Mobile Development Cookbook by Ravi Conor
Cover of the book Der kleine Hacker: Wearables für Maker by Ravi Conor
Cover of the book Brand Aesthetics by Ravi Conor
Cover of the book Multi Modality State-of-the-Art Medical Image Segmentation and Registration Methodologies by Ravi Conor
Cover of the book Fundamentals of Computer Vision by Ravi Conor
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy