Gaming Cultures and Place in Asia-Pacific

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book Gaming Cultures and Place in Asia-Pacific by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781135843168
Publisher: Taylor and Francis Publication: June 24, 2009
Imprint: Routledge Language: English
Author:
ISBN: 9781135843168
Publisher: Taylor and Francis
Publication: June 24, 2009
Imprint: Routledge
Language: English

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.

More books from Taylor and Francis

Cover of the book Complaints and Grievances in Psychotherapy by
Cover of the book This Thing Called Literature by
Cover of the book Vekhi by
Cover of the book Precinct, Temple and Altar in Roman Spain by
Cover of the book Mediterranean Tourism by
Cover of the book Aristocratic Society in Ancient Crete (Routledge Revivals) by
Cover of the book New Business for Old Europe by
Cover of the book Israel, the Church, and Millenarianism by
Cover of the book Behavioral Medicine by
Cover of the book Peace Education and Religious Plurality by
Cover of the book Language and Linguistics: The Key Concepts by
Cover of the book Integrity and Change by
Cover of the book Satire by
Cover of the book American Flaneur by
Cover of the book Cross-Cultural Issues in Art by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy