Games User Research

A Case Study Approach

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Games User Research by , CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781315354361
Publisher: CRC Press Publication: December 19, 2017
Imprint: A K Peters/CRC Press Language: English
Author:
ISBN: 9781315354361
Publisher: CRC Press
Publication: December 19, 2017
Imprint: A K Peters/CRC Press
Language: English

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.

The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.

Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.

The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.

Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.

More books from CRC Press

Cover of the book Valuing People in Construction by
Cover of the book Carbocation Chemistry by
Cover of the book Using the Building Regulations by
Cover of the book Aviation Social Science: Research Methods in Practice by
Cover of the book Integrated IT Performance Management by
Cover of the book Wiring Regulations in Brief by
Cover of the book Frame-By-Frame Stop Motion by
Cover of the book Fraud Examiners in White-Collar Crime Investigations by
Cover of the book Autonomic Networking-on-Chip by
Cover of the book Neurovision Rehabilitation Guide by
Cover of the book Nonlinear Control and Filtering for Stochastic Networked Systems by
Cover of the book Numerical Modelling of Ice Floods in the Ning-Meng Reach of the Yellow River Basin by
Cover of the book Network and Data Security for Non-Engineers by
Cover of the book Modules and the Structure of Rings by
Cover of the book Aging is a Group-Selected Adaptation by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy