Emerging Technologies and Applications for Cloud-Based Gaming

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Emerging Technologies and Applications for Cloud-Based Gaming by , IGI Global
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Author: ISBN: 9781522505488
Publisher: IGI Global Publication: July 13, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522505488
Publisher: IGI Global
Publication: July 13, 2016
Imprint: Information Science Reference
Language: English
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

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