Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Computer Graphics, General Computing
Cover of the book Designing Immersive Video Games Using 3DUI Technologies by Arun K. Kulshreshth, Joseph J. LaViola Jr., Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr. ISBN: 9783319779539
Publisher: Springer International Publishing Publication: May 29, 2018
Imprint: Springer Language: English
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr.
ISBN: 9783319779539
Publisher: Springer International Publishing
Publication: May 29, 2018
Imprint: Springer
Language: English

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 

This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 

This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

More books from Springer International Publishing

Cover of the book Transferring Human Impedance Regulation Skills to Robots by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Using Mobile Technologies in the Teaching and Learning of Mathematics by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Leader Development Deconstructed by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Leadership Performance and Rhetoric by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book The Auschwitz Sonderkommando by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Excel 2016 for Biological and Life Sciences Statistics by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Avalanches in Functional Materials and Geophysics by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Medicinally Important Trees by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book A Brief History of Comic Book Movies by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Vasculitis in Clinical Practice by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Key Concepts in Energy by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Traffic Measurement for Big Network Data by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book European Arrest Warrant by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book The Science Teaching Efficacy Belief Instruments (STEBI A and B) by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Target Volume Delineation for Conformal and Intensity-Modulated Radiation Therapy by Arun K. Kulshreshth, Joseph J. LaViola Jr.
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy