Creating the Art of the Game

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Creating the Art of the Game by Matthew Omernick, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthew Omernick ISBN: 9780132705073
Publisher: Pearson Education Publication: March 24, 2004
Imprint: New Riders Language: English
Author: Matthew Omernick
ISBN: 9780132705073
Publisher: Pearson Education
Publication: March 24, 2004
Imprint: New Riders
Language: English

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

More books from Pearson Education

Cover of the book Power of Communication,The by Matthew Omernick
Cover of the book The Adobe Photoshop Lightroom Classic CC Book by Matthew Omernick
Cover of the book Toad for Oracle Unleashed by Matthew Omernick
Cover of the book Podcasting for Trainers and Educators, Digital Short Cut by Matthew Omernick
Cover of the book The Amazon Fire Phone by Matthew Omernick
Cover of the book Inside the Microsoft Build Engine by Matthew Omernick
Cover of the book Core Python Applications Programming by Matthew Omernick
Cover of the book Microsoft Office Professional 2013 Plain & Simple by Matthew Omernick
Cover of the book Easy Facebook by Matthew Omernick
Cover of the book PowerPivot for the Data Analyst by Matthew Omernick
Cover of the book Layer 2 VPN Architectures by Matthew Omernick
Cover of the book Level 2: Audrey Hepburn by Matthew Omernick
Cover of the book Special Edition Using Microsoft Expression Web 2 by Matthew Omernick
Cover of the book The Great Investors by Matthew Omernick
Cover of the book Creating Hollywood-Style Movies with Adobe Premiere Elements 7 by Matthew Omernick
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy