Creating add-ons for Blender

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Computers, Application Software, Computer Graphics
Cover of the book Creating add-ons for Blender by Michel Anders, Michel Anders
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michel Anders ISBN: 9781370558001
Publisher: Michel Anders Publication: August 2, 2016
Imprint: Smashwords Edition Language: English
Author: Michel Anders
ISBN: 9781370558001
Publisher: Michel Anders
Publication: August 2, 2016
Imprint: Smashwords Edition
Language: English

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This primer on writing Blender add-ons aims to be short an sweet and pretty fast paced. This means that we cover quite a lot of concepts in a short time but I have provided links to additional information where relevant.

You also need to have some experience in writing Python programs but other than that you will find that writing Blender add-ons is surprisingly simple. Almost anything is possible due to the large amount of built-in functionality available from within Python and this huge collection of classes and functions might be a little bewildering to navigate but the basics of a Blender add-on are easy to grasp in just a few hours.

In this primer you will start with an almost trivial add-on and work your way to a full fledged add-on that manipulates meshes and is fully integrated with Blender own graphical user interface, complete with user configurable properties and custom icons.

More books from Computer Graphics

Cover of the book Depth Map and 3D Imaging Applications by Michel Anders
Cover of the book Computational Signal Processing and Analysis by Michel Anders
Cover of the book Managing Your Amazon Cloud Drive All You Need to Know About Easy Cloud Storage by Michel Anders
Cover of the book MultiMedia Modeling by Michel Anders
Cover of the book Mathematics for Computer Graphics by Michel Anders
Cover of the book Handbook of Approximation Algorithms and Metaheuristics by Michel Anders
Cover of the book Fetal, Infant and Ophthalmic Medical Image Analysis by Michel Anders
Cover of the book Systems for Big Graph Analytics by Michel Anders
Cover of the book VFX Fundamentals by Michel Anders
Cover of the book Layers: The Complete Guide to Photoshop's Most Powerful Feature by Michel Anders
Cover of the book Neural Information Processing by Michel Anders
Cover of the book Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by Michel Anders
Cover of the book Blender for Animation and Film-Based Production by Michel Anders
Cover of the book Photoshop for Lightroom Users by Michel Anders
Cover of the book Computer and Computing Technologies in Agriculture XI by Michel Anders
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy