Calculus for Computer Graphics

Nonfiction, Science & Nature, Mathematics, Applied, Computers, Application Software, Computer Graphics, General Computing
Cover of the book Calculus for Computer Graphics by John Vince, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Vince ISBN: 9783030113766
Publisher: Springer International Publishing Publication: March 12, 2019
Imprint: Springer Language: English
Author: John Vince
ISBN: 9783030113766
Publisher: Springer International Publishing
Publication: March 12, 2019
Imprint: Springer
Language: English

Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. 

In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. 

This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. 

In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. 

This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.

More books from Springer International Publishing

Cover of the book Database and Expert Systems Applications by John Vince
Cover of the book Serious Games and Edutainment Applications by John Vince
Cover of the book From the Paris Agreement to a Low-Carbon Bretton Woods by John Vince
Cover of the book Biodiversity and Wind Farms in Portugal by John Vince
Cover of the book Large-Scale Networks in Engineering and Life Sciences by John Vince
Cover of the book Patterns of HCI Design and HCI Design of Patterns by John Vince
Cover of the book Borders and Mobility in Turkey by John Vince
Cover of the book Electron Spin Interactions in Chemistry and Biology by John Vince
Cover of the book Image Analysis by John Vince
Cover of the book Black Rice by John Vince
Cover of the book The Quintessence of Sales by John Vince
Cover of the book Objectivity, Realism, and Proof by John Vince
Cover of the book All the Wonder that Would Be by John Vince
Cover of the book System Dynamics Modeling with R by John Vince
Cover of the book Bipolar Disorder in Older Age Patients by John Vince
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy