Buildbox 2.x Game Development

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming
Cover of the book Buildbox 2.x Game Development by Ty Audronis, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ty Audronis ISBN: 9781786462480
Publisher: Packt Publishing Publication: September 30, 2016
Imprint: Packt Publishing Language: English
Author: Ty Audronis
ISBN: 9781786462480
Publisher: Packt Publishing
Publication: September 30, 2016
Imprint: Packt Publishing
Language: English

Build rich, high production value mobile games and distribute them across different platforms with Buildbox

About This Book

  • Create captivating 2D & 2.5D (isometric) video games for all platforms
  • Leverage Buildbox to monetize and prepare your games for distribution
  • This step-by-step tutorial will get you generating complex and media rich games with no coding experience

Who This Book Is For

This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.

What You Will Learn

  • Create the illusion of a 3D background in your game using parallax
  • Add advanced controls and obstacles to our first world
  • Develop assets (graphic and audio) for the Buildbox engine
  • Design games based on the capabilities and limitations of Buildbox and their target platforms
  • Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store
  • Optimize your games to get the absolute best quality within platform restrictions
  • Conquer common issues experienced with Buildbox development

In Detail

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.

Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.

Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.

Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.

Style and approach

This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build rich, high production value mobile games and distribute them across different platforms with Buildbox

About This Book

Who This Book Is For

This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.

What You Will Learn

In Detail

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.

Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter.

Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.

Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.

Style and approach

This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.

More books from Packt Publishing

Cover of the book Learning Elasticsearch by Ty Audronis
Cover of the book Instant RubyMotion App Development by Ty Audronis
Cover of the book OpenCV Computer Vision with Python by Ty Audronis
Cover of the book Microsoft Silverlight 4 and SharePoint 2010 Integration by Ty Audronis
Cover of the book TIBCO Spotfire: A Comprehensive Primer by Ty Audronis
Cover of the book Building Websites with ExpressionEngine 1.6 by Ty Audronis
Cover of the book Raspberry Pi Sensors by Ty Audronis
Cover of the book Machine Learning with R by Ty Audronis
Cover of the book AMP: Building Accelerated Mobile Pages by Ty Audronis
Cover of the book Drush Users Guide by Ty Audronis
Cover of the book JIRA Development Cookbook - Third Edition by Ty Audronis
Cover of the book Practical Convolutional Neural Networks by Ty Audronis
Cover of the book R Data Visualization Cookbook by Ty Audronis
Cover of the book Mastering Data Mining with Python – Find patterns hidden in your data by Ty Audronis
Cover of the book Learning Cocos2d-JS Game Development by Ty Audronis
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy