Ian Bogost: 9 books

Book cover of Persuasive Games

Persuasive Games

The Expressive Power of Videogames

by Ian Bogost
Language: English
Release Date: August 13, 2010

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems...
Book cover of The Geek's Chihuahua

The Geek's Chihuahua

Living with Apple

by Ian Bogost
Language: English
Release Date: April 22, 2015

At dinnertime: check. At a traffic light: check. In bed at the end of the day: check. In line at the coffee shop: check. In The Geek’s Chihuahua, Ian Bogost addresses the modern love affair of “living with Apple” during the height of the company’s market influence and technology dominance. The...
Book cover of Alien Phenomenology, or What It’s Like to Be a Thing
by Ian Bogost
Language: English
Release Date: March 19, 2012

Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our...
Book cover of How to Talk about Videogames
by Ian Bogost
Language: English
Release Date: November 15, 2015

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster....
Book cover of How to Do Things with Videogames
by Ian Bogost
Language: English
Release Date: August 5, 2011

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They...
Book cover of Play Anything

Play Anything

The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

by Ian Bogost
Language: English
Release Date: September 13, 2016

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds-forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong?...
Book cover of Racing the Beam: The Atari Video Computer System

Racing the Beam: The Atari Video Computer System

The Atari Video Computer System

by Nick Montfort, Ian Bogost
Language: English
Release Date: March 31, 2009

A study of the relationship between platform and creative expression in the Atari VCS.
Book cover of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
by Nick Montfort, John Bell, Ian Bogost
Language: English
Release Date: November 23, 2012

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing...
Book cover of Inter/vention

Inter/vention

Free Play in the Age of Electracy

by Jan Rune Holmevik, Ian Bogost
Language: English
Release Date: March 23, 2012

A proposal that electracy—the special skills needed to navigate and understand our digital world—can be developed through play. In today's complex digital world, we must understand new media expressions and digital experiences not simply as more technologically advanced forms of “writing”...
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