10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Nonfiction, Computers, Programming, Legacy Languages, BASIC, Programming Languages, General Computing
Cover of the book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Nick Montfort, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter, Patsy Baudoin, The MIT Press
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Author: Nick Montfort, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter, Patsy Baudoin ISBN: 9780262304573
Publisher: The MIT Press Publication: November 23, 2012
Imprint: The MIT Press Language: English
Author: Nick Montfort, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter, Patsy Baudoin
ISBN: 9780262304573
Publisher: The MIT Press
Publication: November 23, 2012
Imprint: The MIT Press
Language: English

A single line of code offers a way to understand the cultural context of computing.

This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A single line of code offers a way to understand the cultural context of computing.

This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

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