Drew Davidson: 7 books

Book cover of Creative Chaos
by Drew Davidson, et al.
Language: English
Release Date: December 9, 2016

Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center we often describe what...
Book cover of Beyond Fun: Serious Games And Learning
by Drew Davidson et al.
Language: English
Release Date: September 1, 2008

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles...
Book cover of Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences
by Drew Davidson et al.
Language: English
Release Date: July 1, 2010

This text is an introduction to the future of mass media and mass communications cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts...
Book cover of Well Played 1.0: Video Games, Value And Meaning
by Drew Davidson et al.
Language: English
Release Date: July 1, 2009

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a...
Book cover of Tabletop: Analog Game Design
by Greg Costikyan and Drew Davidson et al
Language: English
Release Date: July 8, 2011

In this volume people of diverse backgrounds talk about tabletop games game culture and the intersection of games with learning theater and other forms. Some have chosen to write about their design process others about games they admire others about the culture of tabletop games and their fans. The results...
Book cover of Well Played 3.0: Video Games Value and Meaning
by Drew Davidson et al
Language: English
Release Date: July 6, 2011

Following on Well Played 1.0 and 2.0 this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a...
Book cover of Stories In Between: Narratives And Mediums @ Play
by Drew Davidson
Language: English
Release Date: July 1, 2008

stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia...
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy