Game Programming Graphics category: 809 books

Cover of Game Physics Cookbook
by Gabor Szauer
Language: English
Release Date: March 24, 2017

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved...
Cover of Unity 2017 2D Game Development Projects

Unity 2017 2D Game Development Projects

Create three interactive and engaging 2D games with Unity 2017

by Lauren S. Ferro, Francesco Sapio
Language: English
Release Date: January 25, 2018

Build classic arcade, shooter and platform games with Unity 2D toolset Key Features Leverage the amazing new functionalities of the latest Unity 2017 2D toolkit. Learn to create 2D characters, animations, fast and efficient game play experiences while keeping your games very lightweight Create...
Cover of Unity Virtual Reality Projects
by Jonathan Linowes
Language: English
Release Date: September 1, 2015

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person...
Cover of Multiplayer Game Programming

Multiplayer Game Programming

Architecting Networked Games

by Josh Glazer, Sanjay Madhav
Language: English
Release Date: November 20, 2015

The Practical Guide to Building Reliable Networked Multiplayer Games   Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect...
Cover of Cocos2d Cross-Platform Game Development Cookbook - Second Edition
by Siddharth Shekar
Language: English
Release Date: February 22, 2016

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer,...
Cover of Game Engine Architecture, Third Edition
by Jason Gregory
Language: English
Release Date: July 20, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...
Cover of Mastering Unity 5.x
by Alan Thorn
Language: English
Release Date: January 27, 2017

Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 5 Use...
Cover of Complete Virtual Reality and Augmented Reality Development with Unity

Complete Virtual Reality and Augmented Reality Development with Unity

Leverage the power of Unity and become a pro at creating mixed reality applications

by Jesse Glover, Jonathan Linowes
Language: English
Release Date: April 17, 2019

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and...
Cover of Unity 2018 Augmented Reality Projects

Unity 2018 Augmented Reality Projects

Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

by Jesse Glover
Language: English
Release Date: July 30, 2018

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream Key Features Learn the principles of AR application development Work with the most popular sensors used in AR games and applications across Android, Apple and Windows Build...
Cover of Learning Stencyl 3.x Game Development: Beginner's Guide
by Innes Borkwood
Language: English
Release Date: May 24, 2013

A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing...
Cover of Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
by Jonathan Harbour
Language: English
Release Date: November 2, 2011

In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly...
Cover of Building a Game with Unity and Blender
by Lee Zhi Eng
Language: English
Release Date: August 3, 2016

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the...
Cover of Unity 2018 Shaders and Effects Cookbook

Unity 2018 Shaders and Effects Cookbook

Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

by John P. Doran, Alan Zucconi
Language: English
Release Date: June 29, 2018

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects...
Cover of LibGDX Game Development By Example
by James Cook
Language: English
Release Date: August 26, 2015

Learn how to create your very own game using the libGDX cross-platform frameworkAbout This BookLearn the core features of libGDX to develop your own exciting gamesExplore game development concepts through example projectsTarget games for major app stores quickly and easily with libGDX's cross-platform...
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