Game Programming Graphics category: 809 books

Cover of Polished Game Development

Polished Game Development

From First Steps to Final Release

by Steven Goodwin
Language: English
Release Date: July 15, 2016

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples...
Cover of Game Testing

Game Testing

All in One

by Charles P. Schultz, Robert Denton Bryant
Language: English
Release Date: September 15, 2016

An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and...
Cover of Getting Started with SpriteKit
by Jorge Jordan
Language: English
Release Date: January 25, 2016

Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework About This Book Learn the key concepts of game development in iOS Take advantage of SpriteKit to create your own games and improve your apps Follow the step-by-step...
Cover of The Advanced Game Developer's Toolkit

The Advanced Game Developer's Toolkit

Create Amazing Web-based Games with JavaScript and HTML5

by Rex van der Spuy
Language: English
Release Date: July 4, 2017

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement...
Cover of The Art of Game Design

The Art of Game Design

A Book of Lenses, Second Edition

by Jesse Schell
Language: English
Release Date: November 6, 2014

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Cover of 3D Math Primer for Graphics and Game Development
by Fletcher Dunn, Ian Parberry
Language: English
Release Date: November 2, 2011

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Cover of Introduction to Computer Graphics

Introduction to Computer Graphics

A Practical Learning Approach

by Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik
Language: English
Release Date: October 17, 2014

Teach Your Students How to Create a Graphics ApplicationIntroduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughou
Cover of Unity 3.x Scripting
by Volodymyr Gerasimov, Devon Kraczla
Language: English
Release Date: March 1, 2006

The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game. If you are a programmer interested in developing games using Unity and want to customize...
Cover of Unreal Engine 4 Scripting with C++ Cookbook
by William Sherif, Stephen Whittle
Language: English
Release Date: October 24, 2016

Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied...
Cover of Extending Unity with Editor Scripting
by Angelo Tadres
Language: English
Release Date: September 21, 2015

Put Unity to use for your video games by creating your own custom tools with editor scriptingAbout This BookAcquire a good understanding of extending Unity’s editor capabilities for a platformer game by using Gizmos, custom inspectors, editor windows, scriptable objects, and moreLearn to configure...
Cover of Coding with Minecraft

Coding with Minecraft

Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff

by Al Sweigart
Language: English
Release Date: May 29, 2018

A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and...
Cover of Introduction to DevOps with Chocolate, LEGO and Scrum Game
by Dana Pylayeva
Language: English
Release Date: January 23, 2017

Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a...
Cover of Asphalt 8: Airborne - Strategy Guide
by Simge Ceylan
Language: English
Release Date: January 20, 2016

I was never good at Racing games. I tried Daytona USA when I was young and I sucked at it. My first official racing game on my XBOX 360 was Project Gotham Racing 3 and I sucked at it as well. So I have never played a single game of Forza, Burnout, Need for Speed or any other racing games since then......
Cover of Learning Unreal Engine Android Game Development
by Nitish Misra
Language: English
Release Date: June 30, 2015

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the...
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