Game Programming Graphics category: 809 books

Cover of Godot Engine Game Development Projects

Godot Engine Game Development Projects

Build five cross-platform 2D and 3D games with Godot 3.0

by Chris Bradfield
Language: English
Release Date: June 29, 2018

A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily...
Cover of Physically Based Shader Development for Unity 2017

Physically Based Shader Development for Unity 2017

Develop Custom Lighting Systems

by Claudia Doppioslash
Language: English
Release Date: December 6, 2017

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms...
Cover of Learning LibGDX Game Development - Second Edition
by Suryakumar Balakrishnan Nair, Andreas Oehlke
Language: English
Release Date: January 28, 2015

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Cover of GPU Pro 360 Guide to Rendering
by Wolfgang Engel
Language: English
Release Date: April 27, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of...
Cover of Building an RPG with Unreal 4.x
by Steve Santello, Alan R. Stagner
Language: English
Release Date: January 28, 2016

Get to grips with building the foundations of an RPG using Unreal Engine 4.xAbout This BookUtilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficientlyCreate reusable code chunks and elements that can easily be integrated into other gamesA cost effective, step-by-step...
Cover of Practical Game Design

Practical Game Design

Learn the art of game design through applicable skills and cutting-edge insights

by Ennio De Nucci, Adam Kramarzewski
Language: English
Release Date: April 19, 2018

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters...
Cover of Mastering LibGDX Game Development
by Patrick Hoey
Language: English
Release Date: July 6, 2016

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for...
Cover of Learning Unity iOS Game Development
by Kyle Langley
Language: English
Release Date: September 29, 2015

Build exciting games with Unity on iOS and publish them on the App StoreAbout This BookTake advantage of Unity 5's new tools to create a fully interactive mobile gameLearn how to connect your iTunes developer account and use Unity 5 to communicate with itUse your Macintosh computer to publish...
Cover of HTML 5 Shoot 'em Up in an Afternoon
by Bryan Bibat
Language: English
Release Date: July 2, 2014

(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.) Learn the basics of HTML5 game programming with Phaser Learn how to make a simple top-down shoot 'em up from...
Cover of iOS Swift Game Development Cookbook

iOS Swift Game Development Cookbook

Simple Solutions for Game Development Problems

by Jonathon Manning, Paris Buttfield-Addison
Language: English
Release Date: October 2, 2018

Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented...
Cover of GPU Pro 360 Guide to Lighting
by Wolfgang Engel
Language: English
Release Date: December 7, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination...
Cover of GPU Pro 360 Guide to 3D Engine Design
by Wolfgang Engel
Language: English
Release Date: December 7, 2018

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various...
Cover of Rules of Play

Rules of Play

Game Design Fundamentals

by Katie Salen, Eric Zimmerman
Language: English
Release Date: September 25, 2003

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds...
Cover of The App Store Playbook

The App Store Playbook

Discover How 10 Successful iPhone App Developers Hit It Big Selling Games On The App Store

by Shane Lee
Language: English
Release Date: January 12, 2013

**Insights from iPhone Game Developers who consistently find Success on the App Store** Have you ever wondered about iPhone game development or even just how to create an app? What separates the world's most successful iOS game developers from the vast majority of App Store failures?...
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