Game category: 1129 books

Cover of A Bayesian Theory of Games

A Bayesian Theory of Games

Iterative conjectures and determination of equilibrium

by Jimmy Teng
Language: English
Release Date: October 1, 2013

A Bayesian Theory of Games introduces a new game theoretic equilibrium concept: Bayesian equilibrium by iterative conjectures (BEIC). The new equilibrium concept achieves consistencies in results among different types of games that current games theory at times fails to. BEIC requires players to make...
Cover of Theory of Games and Economic Behavior

Theory of Games and Economic Behavior

60th Anniversary Commemorative Edition

by John von Neumann, Oskar Morgenstern, Ariel Rubinstein
Language: English
Release Date: March 19, 2007

This is the classic work upon which modern-day game theory is based. What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press published Theory of Games and Economic Behavior. In...
Cover of Location-Based Mobile Games

Location-Based Mobile Games

Design Perspectives

by Davide Spallazzo, Ilaria Mariani
Language: English
Release Date: February 21, 2018

This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’...
Cover of Unity Game Development Scripting
by Kyle D'Aoust
Language: English
Release Date: December 22, 2014

If you are new to Unity scripting and want to learn simple and modular code and advance your knowledge to the next level, this is the book for you.
Cover of Workflow

Workflow

A Practical Guide to the Creative Process

by Doron Meir
Language: English
Release Date: February 21, 2018

A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a...
Cover of Emerging Technologies and Applications for Cloud-Based Gaming
by
Language: English
Release Date: July 13, 2016

Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming...
Cover of Complete Virtual Reality and Augmented Reality Development with Unity

Complete Virtual Reality and Augmented Reality Development with Unity

Leverage the power of Unity and become a pro at creating mixed reality applications

by Jesse Glover, Jonathan Linowes
Language: English
Release Date: April 17, 2019

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and...
Cover of Introduction to Computer Graphics with OpenGL ES
by JungHyun Han
Language: English
Release Date: May 23, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....
Cover of Chris Crawford on Interactive Storytelling
by Chris Crawford
Language: English
Release Date: December 12, 2012

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways...
Cover of Differential Games
by Prof. Avner Friedman
Language: English
Release Date: June 6, 2013

This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion,...
Cover of Shooting Tips for Gamers
by MUHAMMAD NUR WAHID ANUAR
Language: English
Release Date: July 5, 2018

What makes most shooting games interesting and fun to play? Like lots of other kinds of arcade games, shooting games offer a very entertaining and fun way of spending few minutes or hours depending on your time availability. But the overall attractiveness of this kind of game is definitely its simplicity...
Cover of The Poacher's Cookbook

The Poacher's Cookbook

Game and Country Recipes

by Prue Coats
Language: English
Release Date: May 30, 2017

Every day is a feast day with The Poacher's Cookbook. Stumped for a new way to cook pheasant? Do you yearn for grouse roasted in the traditional way? Do you want to prepare eel in green herb sauce or crayfish Swedish style? Do you long for the inspiration for puddings to follow your game dishes? Then...
Cover of Distributed Strategic Learning for Wireless Engineers
by Hamidou Tembine
Language: English
Release Date: October 8, 2018

Although valued for its ability to allow teams to collaborate and foster coalitional behaviors among the participants, game theory’s application to networking systems is not without challenges. Distributed Strategic Learning for Wireless Engineers illuminates the promise of learning in dynamic games...
Cover of High-Level Models of Unconventional Computations
by Andrew Schumann, Krzysztof Pancerz
Language: English
Release Date: May 17, 2018

This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider...
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