Game category: 1129 books

Cover of The Kerbal Player's Guide

The Kerbal Player's Guide

The Easiest Way to Launch a Space Program

by Jon Manning, Tim Nugent, Paul Fenwick
Language: English
Release Date: November 10, 2016

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything...
Cover of Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
by Rachel Cordone
Language: English
Release Date: December 15, 2011

This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear...
Cover of Game Development with Three.js
by Isaac Sukin
Language: English
Release Date: October 24, 2013

A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library.This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book...
Cover of Beginning Python Games Development, Second Edition
by Will McGugan, Harrison Kinsley
Language: English
Release Date: July 10, 2015

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game. In...
Cover of SDL Game Development
by Shaun Ross Mitchell
Language: English
Release Date: June 24, 2013

Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you’re looking to make great games from the ground up, then this book is perfect for you.
Cover of One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge
by David L. Craddock
Language: English
Release Date: August 10, 2015

Eleven game designers. Eight grand ideas. Seven days to will them into reality.Every year, programmers from around the world compete in the seven-day roguelike challenge, a week-long game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day...
Cover of Becoming Comfortable with Unity
by Patrick Felicia
Language: English
Release Date: May 13, 2017

 ** Download this book today and create and navigate through a simple 3D World with Unity in no time ** 7 Reasons Why You Need This Book: - You will gain the skills and confidence to get started with Unity. - Unity is a Powerful software that makes it possible to create games and 2D/3D...
Cover of Physically Based Shader Development for Unity 2017

Physically Based Shader Development for Unity 2017

Develop Custom Lighting Systems

by Claudia Doppioslash
Language: English
Release Date: December 6, 2017

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms...
Cover of How To Program A Mobile Game
by Duong Tran
Language: English
Release Date: May 6, 2017

Mobile App Developer Mobile App Development Flow Mobile App Architecture iOS Architecture Xcode Android Architecture Android Studio Universal Windows Platform Visual Studio (add-on Xamarin) Flappy Bird using Swift Flappy Bird using Java Flappy Bird using Csharp Flappy Bird using HTML/JavaScript Multiplayer Online Game Server  
Cover of Creating E-Learning Games with Unity
by David Horachek
Language: English
Release Date: March 25, 2014

This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with...
Cover of Cocos2d-x Game Development Essentials
by Frahaan Hussain, Arutosh Gurung, Gareth Jones
Language: English
Release Date: August 18, 2014

This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.
Cover of Unity 2018 Artificial Intelligence Cookbook

Unity 2018 Artificial Intelligence Cookbook

Over 90 recipes to build and customize AI entities for your games with Unity, 2nd Edition

by Jorge Palacios
Language: English
Release Date: August 28, 2018

Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features...
Cover of Home Book of Smoke Cooking Meat, Fish & Game
by Jack Sleight, Raymond Hull
Language: English
Release Date: January 9, 1997

How to smoke a variety of foods, including turkey, cheese, sausage, fish, beef, nuts, wild game. A classic reference.
Cover of Game Cookbook: Poacher's Pot Cookbook
by James Newton
Language: English
Release Date: April 6, 2012

A comprehensive collection of game and fish recipes. There are sections on Grouse, Partridge, Pheasant, Pigeon, Rabbit, Venison, Trout dishes and many more. An cookbook from the turn of the century with a modern makeover - all the recipes you'll need for your hunting or night time activities.
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