Game category: 1129 books

Cover of Game Theory for Control of Optical Networks
by Lacra Pavel
Language: English
Release Date: April 27, 2012

Optical networks epitomize complex communication systems, and they comprise the Internet’s infrastructural backbone. The first of its kind, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so,...
Cover of GameMaker: Studio 100 Programming Challenges
by Ben Tyers
Language: English
Release Date: February 9, 2017

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers,...
Cover of The Mathematics of Games of Strategy
by Melvin Dresher
Language: English
Release Date: November 14, 2012

Melvin Dresher, noted research mathematician for the Rand Corporation, puts forth an exceptionally clear presentation of the mathematical theory of games of strategy and its applications to many fields including: economics, military, business, and operations research. The mathematical presentation...
Cover of No-Code Video Game Development Using Unity and Playmaker
by Michael Kelley
Language: English
Release Date: July 6, 2016

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based appro
Cover of Program Arcade Games

Program Arcade Games

With Python and Pygame

by Paul Craven
Language: English
Release Date: December 31, 2015

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers;...
Cover of Learn to Program with Phrogram! (Digital Short Cut)

Learn to Program with Phrogram! (Digital Short Cut)

A Guide to Learning Through Game Programming Using the Latest Version of Kids Programming Language

by Jon Schwartz, Walt Morrison, David Witus
Language: English
Release Date: February 16, 2007

This is the eBook version of the printed book. "This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike." --Alfred Thompson, Academic...
Cover of The Interval Market Model in Mathematical Finance
by Pierre Bernhard, Jacob C. Engwerda, Berend Roorda
Language: English
Release Date: December 14, 2012

Toward the late 1990s, several research groups independently began developing new, related theories in mathematical finance. These theories did away with the standard stochastic geometric diffusion “Samuelson” market model (also known as the Black-Scholes model because it is used in that most...
Cover of Game Theory
by Leon A Petrosyan, Nikolay A Zenkevich
Language: English
Release Date: February 23, 2016

Game theory is a branch of modern applied mathematics that aims to analyse various problems of conflict between parties that have opposed similar or simply different interests. Games are grouped into several classes according to some important features. In Game Theory (2nd Edition), Petrosyan...
Cover of Simple Adaptive Strategies

Simple Adaptive Strategies

From Regret-Matching to Uncoupled Dynamics

by Sergiu Hart, Andreu Mas-Colell
Language: English
Release Date: January 22, 2013

This volume collects almost two decades of joint work of Sergiu Hart and Andreu Mas-Colell on game dynamics and equilibria. The starting point was the introduction of the adaptive strategy called regret-matching, which on the one hand is simple and natural, and on the other is shown to lead to correlated...
Cover of iPhone Game Blueprints
by Igor Uduslivii
Language: English
Release Date: December 26, 2013

iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream...
Cover of Build a Game with UDK
by Geoff Sholler
Language: English
Release Date: August 26, 2013

A step-by-step tutorial to create an astounding game using the tools provided by UDK. This book is intended for people who aim to make an amazing virtual game with UDK. The goal of this book to give users a chance to expand their knowledge and create exciting games using the tools available.
Cover of A Game-Theoretic Perspective on Coalition Formation
by Debraj Ray
Language: English
Release Date: November 1, 2007

The formation of coalitions to achieve both collaborative and competitive goals is a phenomenon we see all around us. The list is long and varied: production cartels, political lobbies, customs unions, environmental coalitions, and ethnic alliances are just a few everyday instances. Drawing upon and...
Cover of Game Theory and Applications

Game Theory and Applications

3rd Joint China-Dutch Workshop and 7th China Meeting, GTA 2016, Fuzhou, China, November 20-23, 2016, Revised Selected Papers

by
Language: English
Release Date: October 13, 2017

This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016. The 25 revised full papers presented were carefully...
Cover of Games User Research

Games User Research

A Case Study Approach

by
Language: English
Release Date: December 19, 2017

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands...
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