Game category: 1129 books

Cover of Spatial Interaction Models

Spatial Interaction Models

Facility Location Using Game Theory

by
Language: English
Release Date: April 4, 2017

Facility location theory develops the idea of locating one or more facilities by optimizing suitable criteria such as minimizing transportation cost, or capturing the largest market share. The contributions in this book focus an approach to facility location theory through game theoretical tools highlighting...
Cover of Game Theory and Politics
by Steven J. Brams
Language: English
Release Date: January 17, 2013

In this illuminating and instructive survey, author Steven J. Brams demonstrates both the insights and the pitfalls that can result from applying game theoretic models to the analysis of problems in political science. Using plenty of real-life examples, Brams shows how game theory can explain and...
Cover of The Art of Poker
by galvin bay
Language: English
Release Date: March 5, 2012

An illustrated guide on how to crush No Limit Hold'em games. Suitable for both live and micro-stakes online players. Filled with detailed hand examples, colorful illustrations and funny meme references to aid in the learning process.Target Audience:This book was written with the...
Cover of Fundamentals of Adventure Game Design
by Ernest Adams
Language: English
Release Date: February 11, 2014

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for...
Cover of Fundamentals of Role-Playing Game Design
by Ernest Adams
Language: English
Release Date: March 25, 2014

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for...
Cover of Communities of Play

Communities of Play

Emergent Cultures in Multiplayer Games and Virtual Worlds

by Celia Pearce
Language: English
Release Date: September 30, 2011

The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games...
Cover of Minecraft For Dummies
by Jesse Stay, Thomas Stay, Jacob Cordeiro
Language: English
Release Date: December 29, 2014

Don't be a Minecraft tourist – get expert tips and advice in this full-color primer Minecraft For Dummies is the complete guide to playing within the Minecraft world. With easy-to-follow guidance from a team of Minecraft experts, you'll develop programming and engineering skills as you build...
Cover of EZ Cheats: Cheat Codes & Tips for PS3 & PSP, 6th Edition
by CheatsUnlimited
Language: English
Release Date: May 3, 2012

Cheats Unlimited are the specialists when it comes to video game cheats, tips and walkthrough guides. Fronted by the glamorous and gorgeous Cheatmistress, Cheats Unlimited has helped over seven million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites...
Cover of Unity Android Game Development by Example Beginner's Guide
by Thomas Finnegan
Language: English
Release Date: December 20, 2013

Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners...
Cover of Learning XNA 3.0

Learning XNA 3.0

XNA 3.0 Game Development for the PC, Xbox 360, and Zune

by Aaron Reed
Language: English
Release Date: November 22, 2008

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game...
Cover of Learn RPGs in GameMaker: Studio

Learn RPGs in GameMaker: Studio

Build and Design Role Playing Games

by Ben Tyers
Language: English
Release Date: August 9, 2017

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.   Using Learn...
Cover of Getting Started with C++ Audio Programming for Game Development
by David Gouveia
Language: English
Release Date: August 26, 2013

This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Cover of Creating the Art of the Game
by Matthew Omernick
Language: English
Release Date: March 24, 2004

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll...
Cover of LÖVE for Lua Game Programming
by Darmie Akinlaja
Language: English
Release Date: October 3, 2013

This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.LÖVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
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