Computer Graphics category: 1522 books

Cover of Image and Graphics Technologies and Applications

Image and Graphics Technologies and Applications

14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, Beijing, China, April 19–20, 2019, Revised Selected Papers

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Language: English
Release Date: July 19, 2019

This book constitutes the refereed proceedings of the 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, held in Beijing, China in April, 2019. The 66 papers presented were carefully reviewed and selected from 152 submissions. They provide a forum for sharing progresses...
Cover of Computer Animation Complete

Computer Animation Complete

All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

by Ken Perlin, David S. Ebert, Mark R. Wilkins
Language: English
Release Date: October 13, 2009

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that...
Cover of Vulkan Cookbook
by Pawel Lapinski
Language: English
Release Date: April 28, 2017

Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API Learn techniques that can be applied to a wide...
Cover of Computer Vision, Graphics, and Image Processing

Computer Vision, Graphics, and Image Processing

ICVGIP 2016 Satellite Workshops, WCVA, DAR, and MedImage, Guwahati, India, December 19, 2016 Revised Selected Papers

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Language: English
Release Date: October 19, 2017

This book constitutes the refereed conference proceedings of the ICVGIP 2016 Satellite Workshops, WCVA, DAR, and MedImage, held in Guwahati, India, in December 2016. The papers presented are extended versions of the papers of three of the four workshops: Computer Vision Applications, Document Analysis...
Cover of Schaum’s Outline of Computer Graphics 2/E
by Zhigang Xiang, Roy A. Plastock
Language: English
Release Date: September 29, 2000

Scores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students’ understanding of important concepts. New! Chapters on shading models, shadow, and texture—including the Phong illumination model—explain the latest techniques and tools for achieving photorealism in computer graphics.
Cover of Networked Graphics

Networked Graphics

Building Networked Games and Virtual Environments

by Manuel Fradinho Oliveira, Anthony Steed
Language: English
Release Date: October 30, 2009

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of...
Cover of Advances in Image and Graphics Technologies

Advances in Image and Graphics Technologies

12th Chinese conference, IGTA 2017, Beijing, China, June 30 – July 1, 2017, Revised Selected Papers

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Language: English
Release Date: November 25, 2017

This book constitutes the refereed proceedings of the 12th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2017, held in Beijing, China June 30 – July 1, 2017. The 26 papers presented were carefully reviewed and selected from 78 submissions. They provide a forum for...
Cover of OpenGL Distilled
by Paul Martz
Language: English
Release Date: February 27, 2006

OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated...
Cover of OpenGL SuperBible

OpenGL SuperBible

Comprehensive Tutorial and Reference

by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Language: English
Release Date: July 19, 2013

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest...
Cover of The Geometry Toolbox for Graphics and Modeling
by Gerald Farin, Dianne Hansford
Language: English
Release Date: July 12, 2017

The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis...
Cover of 3D Computer Graphics

3D Computer Graphics

A Mathematical Introduction with OpenGL

by Samuel R. Buss
Language: English
Release Date: May 19, 2003

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate...
Cover of Getting Started with Processing

Getting Started with Processing

A Hands-On Introduction to Making Interactive Graphics

by Casey Reas, Ben Fry
Language: English
Release Date: September 9, 2015

Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing...
Cover of Virtual Material Acquisition and Representation for Computer Graphics
by Dar'ya Guarnera, Giuseppe Claudio Guarnera, Brian A. Barsky
Language: English
Release Date: January 2, 2018

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the...
Cover of Digital Media

Digital Media

A Problem-solving Approach for Computer Graphics

by Rimon Elias
Language: English
Release Date: March 27, 2014

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get...
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