Handbook of Research on Serious Games as Educational, Business and Research Tools

Nonfiction, Computers, Advanced Computing, Virtual Reality, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Big bigCover of Handbook of Research on Serious Games as Educational, Business and Research Tools

More books from IGI Global

bigCover of the book Intelligent Vehicles and Materials Transportation in the Manufacturing Sector by
bigCover of the book Electrocardiogram Signal Classification and Machine Learning by
bigCover of the book Emerging Trends in Open Source Geographic Information Systems by
bigCover of the book Software Development Techniques for Constructive Information Systems Design by
bigCover of the book Security and Privacy Management, Techniques, and Protocols by
bigCover of the book Global Perspectives on Achieving Success in High and Low Cost Operating Environments by
bigCover of the book Library Reference Services and Information Literacy by
bigCover of the book Cross-Disciplinary Models and Applications of Database Management by
bigCover of the book Learning in Metaverses by
bigCover of the book Emerging Challenges and Opportunities of High Speed Rail Development on Business and Society by
bigCover of the book Recent Advances in Assistive Technologies to Support Children with Developmental Disorders by
bigCover of the book Integrating and Streamlining Event-Driven IoT Services by
bigCover of the book Economic Behavior, Game Theory, and Technology in Emerging Markets by
bigCover of the book Handbook of Research on Natural Computing for Optimization Problems by
bigCover of the book Dynamic Stability of Hydraulic Gates and Engineering for Flood Prevention by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy