Gamification

Using Game Elements in Serious Contexts

Nonfiction, Computers, Application Software, Business Software, Business & Finance, Economics, Theory of Economics
Big bigCover of Gamification

More books from Springer International Publishing

bigCover of the book Biochemical Roles of Eukaryotic Cell Surface Macromolecules by
bigCover of the book Environmental Policy, Non-Product Related Process and Production Methods and the Law of the World Trade Organization by
bigCover of the book Special Metrics and Group Actions in Geometry by
bigCover of the book Solid Modeling and Applications by
bigCover of the book Laser Scanning Applications in Landslide Assessment by
bigCover of the book Validity and Validation in Social, Behavioral, and Health Sciences by
bigCover of the book Aristotle’s Practical Philosophy by
bigCover of the book Metaheuristics for Data Clustering and Image Segmentation by
bigCover of the book The Problem of Objectivity in Gadamer's Hermeneutics in Light of McDowell's Empiricism by
bigCover of the book Advances in Complex Data Modeling and Computational Methods in Statistics by
bigCover of the book Baudrillard and the Culture Industry by
bigCover of the book The Patent Medicines Industry in Georgian England by
bigCover of the book Robust Digital Processing of Speech Signals by
bigCover of the book Atlas of Musculoskeletal Tumors and Tumorlike Lesions by
bigCover of the book Computational Science and Its Applications – ICCSA 2017 by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy