Augmented Reality, Virtual Reality, and Computer Graphics

6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24–27, 2019, Proceedings, Part I

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Augmented Reality, Virtual Reality, and Computer Graphics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783030259655
Publisher: Springer International Publishing Publication: July 27, 2019
Imprint: Springer Language: English
Author:
ISBN: 9783030259655
Publisher: Springer International Publishing
Publication: July 27, 2019
Imprint: Springer
Language: English

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.

The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.

The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

More books from Springer International Publishing

Cover of the book Linguistic and Cultural Innovation in Schools by
Cover of the book Societal Geo-innovation by
Cover of the book Metalloenzymes as Inspirational Electrocatalysts for Artificial Photosynthesis by
Cover of the book Icelandic Morphosyntax and Argument Structure by
Cover of the book Signaling-Mediated Control of Cell Division by
Cover of the book Augmented Reality Art by
Cover of the book Frames and Concept Types by
Cover of the book Modeling and Simulation in Industrial Engineering by
Cover of the book Rule of Law and Fundamental Rights by
Cover of the book Business Information Systems by
Cover of the book Soft Computing in Computer and Information Science by
Cover of the book Computability and Complexity by
Cover of the book Chaos, Complexity and Leadership 2013 by
Cover of the book Mixed-Integer Representations in Control Design by
Cover of the book Serious Games in Physical Rehabilitation by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy