Serious Games in Physical Rehabilitation

From Theory to Practice

Nonfiction, Health & Well Being, Medical, Specialties, Physical Medicine & Rehabilitation, Allied Health Services, Physical Therapy
Cover of the book Serious Games in Physical Rehabilitation by Bruno Bonnechère, Springer International Publishing
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Author: Bruno Bonnechère ISBN: 9783319661223
Publisher: Springer International Publishing Publication: October 30, 2017
Imprint: Springer Language: English
Author: Bruno Bonnechère
ISBN: 9783319661223
Publisher: Springer International Publishing
Publication: October 30, 2017
Imprint: Springer
Language: English

Marketing text: This innovative book explores how games can be serious, even though** **most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. 

The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Marketing text: This innovative book explores how games can be serious, even though** **most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. 

The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

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