Aesthetics and Design for Game-based Learning

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Aesthetics and Design for Game-based Learning by Michele D. Dickey, Taylor and Francis
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Author: Michele D. Dickey ISBN: 9781317961376
Publisher: Taylor and Francis Publication: February 20, 2015
Imprint: Routledge Language: English
Author: Michele D. Dickey
ISBN: 9781317961376
Publisher: Taylor and Francis
Publication: February 20, 2015
Imprint: Routledge
Language: English

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

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