Aesthetics and Design for Game-based Learning

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Aesthetics and Design for Game-based Learning by Michele D. Dickey, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michele D. Dickey ISBN: 9781317961376
Publisher: Taylor and Francis Publication: February 20, 2015
Imprint: Routledge Language: English
Author: Michele D. Dickey
ISBN: 9781317961376
Publisher: Taylor and Francis
Publication: February 20, 2015
Imprint: Routledge
Language: English

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

More books from Taylor and Francis

Cover of the book Memorializing the Past by Michele D. Dickey
Cover of the book Religion With/Out Religion by Michele D. Dickey
Cover of the book ASEAN and Regional Free Trade Agreements by Michele D. Dickey
Cover of the book Critical Theory to Structuralism by Michele D. Dickey
Cover of the book Jean-Baptiste Say and Political Economy by Michele D. Dickey
Cover of the book The History of the Book in the West: 1800–1914 by Michele D. Dickey
Cover of the book Economic Representations by Michele D. Dickey
Cover of the book Paris Under Construction by Michele D. Dickey
Cover of the book Sanity, Madness and the Family by Michele D. Dickey
Cover of the book Aging, Health Behaviors, and Health Outcomes by Michele D. Dickey
Cover of the book Psychotherapy And AIDS by Michele D. Dickey
Cover of the book Shaker Autobiographies, Biographies and Testimonies, 1806 - 1907 Vol 2 by Michele D. Dickey
Cover of the book Analytic Psychology by Michele D. Dickey
Cover of the book Schools, Pupils and Special Educational Needs by Michele D. Dickey
Cover of the book The Evolution of Soviet Operational Art, 1927-1991 by Michele D. Dickey
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy