Aesthetics and Design for Game-based Learning

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Aesthetics and Design for Game-based Learning by Michele D. Dickey, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michele D. Dickey ISBN: 9781317961376
Publisher: Taylor and Francis Publication: February 20, 2015
Imprint: Routledge Language: English
Author: Michele D. Dickey
ISBN: 9781317961376
Publisher: Taylor and Francis
Publication: February 20, 2015
Imprint: Routledge
Language: English

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

More books from Taylor and Francis

Cover of the book The Bible and the Gun by Michele D. Dickey
Cover of the book The Director's Idea by Michele D. Dickey
Cover of the book Film Comedy and the American Dream by Michele D. Dickey
Cover of the book Late Ottoman Genocides by Michele D. Dickey
Cover of the book Crosslinguistic Approaches to the Psychology of Language by Michele D. Dickey
Cover of the book Online Newsgathering: Research and Reporting for Journalism by Michele D. Dickey
Cover of the book Law and Development by Michele D. Dickey
Cover of the book Mass Migration in the World-system by Michele D. Dickey
Cover of the book 50 Ways to Improve Student Behavior by Michele D. Dickey
Cover of the book EEO Law and Personnel Practices by Michele D. Dickey
Cover of the book George Sand and Autobiography by Michele D. Dickey
Cover of the book The Inhuman Condition by Michele D. Dickey
Cover of the book Modern Sports in Asia by Michele D. Dickey
Cover of the book Moral Learning by Michele D. Dickey
Cover of the book Roman Stoicism (Routledge Revivals) by Michele D. Dickey
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy