A Game Design Vocabulary

Exploring the Foundational Principles Behind Good Game Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book A Game Design Vocabulary by Anna Anthropy, Naomi Clark, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Anna Anthropy, Naomi Clark ISBN: 9780133155211
Publisher: Pearson Education Publication: February 20, 2014
Imprint: Addison-Wesley Professional Language: English
Author: Anna Anthropy, Naomi Clark
ISBN: 9780133155211
Publisher: Pearson Education
Publication: February 20, 2014
Imprint: Addison-Wesley Professional
Language: English

Master the Principles and Vocabulary of Game Design

 

Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?

The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve.

The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them.

Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.

  • Liberate yourself from stale clichés and genres
  • Tell great stories: go way beyond cutscenes and text dumps
  • Control the crucial relationships between game “verbs” and “objects”
  • Wield the full power of development, conflict, climax, and resolution
  • Shape scenes, pacing, and player choices
  • Deepen context via art, animation, music, and sound
  • Help players discover, understand, engage, and “talk back” to you
  • Effectively use resistance and difficulty: the “push and pull” of games
  • Design holistically: integrate visuals, audio, and controls
  • Communicate a design vision everyone can understand
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Master the Principles and Vocabulary of Game Design

 

Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do?

The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve.

The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them.

Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level.

More books from Pearson Education

Cover of the book Switching to Digital TV by Anna Anthropy, Naomi Clark
Cover of the book Foundations of Web Design by Anna Anthropy, Naomi Clark
Cover of the book In-House SEO by Anna Anthropy, Naomi Clark
Cover of the book MACE Exam Cram by Anna Anthropy, Naomi Clark
Cover of the book Microsoft Azure Essentials Migrating SQL Server Databases to Azure by Anna Anthropy, Naomi Clark
Cover of the book Adobe InDesign CS6 on Demand by Anna Anthropy, Naomi Clark
Cover of the book CCNA Security 640-554 Official Cert Guide by Anna Anthropy, Naomi Clark
Cover of the book Cisco Secure Firewall Services Module (FWSM) by Anna Anthropy, Naomi Clark
Cover of the book Identity, Diversity, and Africa's Markets by Anna Anthropy, Naomi Clark
Cover of the book Microsoft SQL Server 2014 Unleashed by Anna Anthropy, Naomi Clark
Cover of the book Rapid Web Applications with TurboGears by Anna Anthropy, Naomi Clark
Cover of the book The Top 10 Things You Must Know About Hiring the Best by Anna Anthropy, Naomi Clark
Cover of the book Microsoft System Center Operations Manager Field Experience by Anna Anthropy, Naomi Clark
Cover of the book Start-to-Finish Visual Basic 2005 by Anna Anthropy, Naomi Clark
Cover of the book Windows Server 2008 Unleashed by Anna Anthropy, Naomi Clark
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy