Writing for Animation, Comics, and Games

Nonfiction, Art & Architecture, General Art
Cover of the book Writing for Animation, Comics, and Games by Christy Marx, CRC Press
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Author: Christy Marx ISBN: 9781136144455
Publisher: CRC Press Publication: November 12, 2012
Imprint: Routledge Language: English
Author: Christy Marx
ISBN: 9781136144455
Publisher: CRC Press
Publication: November 12, 2012
Imprint: Routledge
Language: English

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

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