Virtual Sociocultural Convergence

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, General Computing
Cover of the book Virtual Sociocultural Convergence by William Sims Bainbridge, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: William Sims Bainbridge ISBN: 9783319330204
Publisher: Springer International Publishing Publication: July 6, 2016
Imprint: Springer Language: English
Author: William Sims Bainbridge
ISBN: 9783319330204
Publisher: Springer International Publishing
Publication: July 6, 2016
Imprint: Springer
Language: English

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities.  The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology.  Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking.  The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence.

The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism.

Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities.  The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology.  Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking.  The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence.

The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism.

Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.

More books from Springer International Publishing

Cover of the book Enterprise Information Systems Engineering by William Sims Bainbridge
Cover of the book The Progressive Alliance and the Rise of Labour, 1903-1922 by William Sims Bainbridge
Cover of the book Religion and Civil Human Rights in Empirical Perspective by William Sims Bainbridge
Cover of the book Gasotransmitters in Plants by William Sims Bainbridge
Cover of the book Reoperative Parathyroid Surgery by William Sims Bainbridge
Cover of the book Glial Amino Acid Transporters by William Sims Bainbridge
Cover of the book Econophysics of Agent-Based Models by William Sims Bainbridge
Cover of the book Global Responses to Conflict and Crisis in Syria and Yemen by William Sims Bainbridge
Cover of the book Cult Media by William Sims Bainbridge
Cover of the book Enterprise Governance of Information Technology by William Sims Bainbridge
Cover of the book Networked Governance by William Sims Bainbridge
Cover of the book A Metaheuristic Approach to Protein Structure Prediction by William Sims Bainbridge
Cover of the book Metal-Matrix Composites Innovations, Advances and Applications by William Sims Bainbridge
Cover of the book A New Generation Material Graphene: Applications in Water Technology by William Sims Bainbridge
Cover of the book Understanding Mobilities for Designing Contemporary Cities by William Sims Bainbridge
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy